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However, that is a rather inefficient method of cargo delivery, and I recommend against it.
I do this too. Each city has its own cargo line with 1 or 2 trains per a line depending on distance.
As I get more industries hooked up (aka when I get more then 3 end products going) I start to put together a central distribution point. I then run mixed fright trains out of the DP thus cutting down the number of trains heading to an individual city. DP's consist of 2 max sized cargo stations, one for delivery, one for delivering. This keeps things moving with very little to no stoppage of trains and frequencies are preserved.
Mixed fright trains can grow to being very large and LONG trains, its not unusual for a mixed fright train to exceed 500m long and be pulled by 2 locomotives (or one Big Boy when its available). Mixed fright trains consist of mostly boxcars, but also tankers and steak cars for Fuel and Construction Mats to be delivered to cities. Now I need to start working on the EU sets.....Such HORRIBLE balance......
Depot to City 1
Back to Depot
Depot to City 2
Back to Depot
Any problems with that?
How much of the city cargo demand are you satistying with this setup? And are you intentionally not delivering cargo to particular cities?
The reason i ask, with about 70% of cities hookup up on my large EU map now, there simply isn't enough end user products (even with the available plants working at nearly 100%). So with my multi-delivery setup, cargo gets distributed evenly and i am only satisfying like 20% demand.
The airfields are in a continuous circle of 5 airfields on a mountainous map "GX Bilboa". Freight is picked up at a very busy freight area, then it is flown to the largest town on the map. But to get there without flying into or through the mountains, I had to place an airfield at a high vantage point, which is basically a "waypoint" it is not connected to any of the road network. From there I unfortunately could not reach the main airport, without once again flying through some of the lower hills, so I added another airport and connected it to a small town network.
So what I found was happening, was the planes on this same line did different things. Some would drop 1 or 2 items at the first airport and drop the last items at the airport to the large town.
Before the plane/s could reach the "First Airport" to pick up more freight, I fitted a 5th airport on a high point on another range, so as my planes would not go through more of the surrounding ranges, this airfield is also, not connected to any town or road and is just used as a waypoint.
So yes it is possible to deliver the same product to more than one destination on the same line.
http://steamcommunity.com/sharedfiles/filedetails/?id=825119208
From the farm to the factory an then to the tstation in the middle. The two stations on the left/right take the food they distribute to the cities and everything works fine.
I'm pretty sure that's not the case. It is with Passengers but when it comes to goods they seem to dump off correctly at the right station as long as there is a demand. (If the demand is saturated then you might start having that occur)
It is possible to have:
Depot 1 > City 1 > Depot 2 > City 2
Where Depot 2 is next to the City 1 drop off and within the cachement area. You can then have a train wait for a load, it will take a while for a load to fill up since some of the deliveries will be consumed by City 1 but eventually the train will head off to deliver to City 2. This works better if that train is far smaller than the one doing the deliverying to City 1.
It can of course be argued that it costs to have rolling stock just sitting there waiting for a delivery, however consider that having the larger train having to go all the way to city two could well be out of the way and would cost a lot in regards to empty wagons on the way back.
It's really boils down to Logistics vs. Costs.
If the game really is demand driven like the first poster said, then why the hell are they loading cargo for city 2 on my train when it's going to city 1.
If the game spots a demand that can be filled by the line exists, then it will attempt to fill it if your vehicles are set to automatically assign goods. So if City 1 has a vehicle picking up and taking it to City 2, then the goods will get split there.
Not a bug - it's the way you set up your lines. You're sending the train to the station to pick up the goods for city 1, but if there are goods for city 2 waiting as well, those will be picked up since you WILL be going to city 2 eventually. The fact that you're going to city 1 first, and then back to the station is not the game's concern (and frankly it's a very inefficient way of doing things).
The more efficient way to do this would be to have two trains - one that goes from the cargo station to city 1, and the second that goes from the cargo station to city 2. They can still run on the same tracks, with proper signaling.
If you REALLY want to do this with only one train (not sure why, but it's your game lol) - you need to go Station->city1->city2. It's not very efficient, since your train will be half-empty hauling to city 2, but it would work.
More advanced should be to specify also the cargo for each stop.
I am saying this cause if I cannot afford to buy/maintain two trains to have the option to have one train for multiple stations and cargos.