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I've got a truck taking Tools (only) to the city (from the lumber chain) so I'd say yes?
If the Harbor's catchment is not within the Steelmill's range it will not put it there. For that to work, you would need two Truck Stations (pickov and dropov) taking steel to the Harbor.
The Steel must have a destination as well, a Machine Facory or Goods Factory, then those Factories in turn need a destination for their products.
Just checked. Yes the Harbor is in the catchment area, even with 2 truck stations in the middle it doesn't do anything at all. Yes, there's a route with a truck too.
The supply line to the city with all steps in between is set too, as the receiving harbor to the same destination works just fine, and the city is getting materials from the factory.
The steel though, everything has been there for 20 years, and not moved 1 piece of cargo, despite there being 43 steel at the mill.
Wilhelm I has been carrying cargo (logs) since it was available, and it lets me set it to Steel so I'd assume so.
EDIT: I assume you are referring to the Rigi which is passengers only, but the Wilhem I is. However, that class (Wilhem I) is no longer available for purchase so I can't put them side by side.
EDIT 2: Screenshot them from the purchase screen, and while in the shipyard.
http://steamcommunity.com/sharedfiles/filedetails/?id=848971436
EDIT 3: Went to an older save just to check, and it lists Steel as an option.
http://steamcommunity.com/sharedfiles/filedetails/?id=848973933
Do you have a screenshot of the Line? or a screenshot of the Production chain?
I don't use the ships very much at all, as they are 1) mostly 'riverboats' and 2) from what I've read, a bit buggy.
To fix the problem you may need to create another route for the Steel with Trucks or Trains then switch back to the boats, ... I think. Expensive, but then again, the 'ships' also appear somewhat unreliable due to the Line frequency mechanic.
These topics have more about the issue (ships not transporting cargo):
http://steamcommunity.com/app/446800/discussions/0/154643085272063557/
http://steamcommunity.com/app/446800/discussions/0/143388132201002809/
http://steamcommunity.com/app/446800/discussions/0/154642321535695904/
http://steamcommunity.com/app/446800/discussions/0/154641879456776604/
As you can see, it isn't just Steel that has the problem, but 'ships' in general.
I also tend to not use the boats, so was trying to force myself out of my comfort zone. It's weird it is totally fine with the logs though, with nearly an identical setup. At any rate, thanks for those links. It means I'm not going totally crazy.
Tried also one very long ship line, but that was not working even with 10min frequency. Ships are maybe little buggy....
To answer your question, I had just one ship per line. When it started working for no reason, it was also just one ship. The ferry that was working from the start was doing roughly 1/3 of a large map, only when full.
The Steel line was a bit longer, and was maybe 1.5-2x the distance, also only when full. I literally had the original setup, and just saved before getting ready to exit the game. I figured I'd waste money on a new ship and away it went. I still have the save, so when I start the game up again, I'm gonna test the old ship vs a new one.
The only thing I can think of that makes a difference is the ship's maximum speed. There's only a 3 km/h difference between the new ship and the old. I don't think it makes that big of a difference, but maybe because of the distance it does?
EDIT: After some tests, it only works with the new ship. Very peculiar.
Its not only about frequency, it realy seems that Wilhelm have some hardcoded max distance or its a bug :o
There is simply no way of knowing if something is too far, or too slow other than if it works or not. Sure, there's messages to increase line frequency, but that doesn't really tell you where the problem is. Are my trucks backed up? The ferry too slow? All of these things cost money, and recovering the money (especially early game with minimal or no loans) is futile.