Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In other words, circuits are not the best. But since they are generally a little more complicated than a point to point route, they can by more enjoyable to play with.
A loop A>B>C>D>E->A....
If passengers from A want to go to C and the route is popular (perhaps A and C are booming) there may be no capacity (or limited) for those at B to also go to C.
Of course, circuits can also save you some cash early game, so that's when I use them most.
I find Point to point to be the better option late game, especially with higher populations, usually by that point, cash flow is less of an issue too.
Your mileage may vary, but this is what works for me :)
The only thing about it is you'll need higher capacity trains as you add more stops. Unlike point-to-point, your passenger train wont empty out entirely before taking on the waiting passengers since some already on board are heading for a different stop.
As others have said though, if you want city growth, point-to-point is the way to go. Pile on those direct connections...
Start game with 4 stations on mainline and one branching in at middle. For example A-B-C-D mainline and B-E branch. B grows fast and money keeps just coming. Lot of passengers.
Plus mainlines allow efficient networking and freight runs on more realistic way.
Circuit: More fun at times and trains don't do the fake turn around thing.
Point To Point: More profitable and indirectly causes cities to grow faster.
As a test you could try using only passenger trains on a map. Select a city near the center. Setup one passenger rail line to it and let it run for awhile. You should see an improvement in the population numbers in the city info box. Now place another line and repeat. Then keep adding lines until it reaches excellent status. I tried this with a starting date of 1850. It took 3 single rail lines to increase the rating to excellent. But I noticed as the city grew I needed to add more lines to the city to keep the status at excellent. So it looks like larger cities require more passenger service to maintain growth (makes sense).