Transport Fever

Transport Fever

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Badenser Mar 8, 2017 @ 2:28pm
Europe Mission 2 Bridge Disaster
Ok I'm lost.
I got tons of coal and ore sitting at Falkirk, yet steel production stops at 44 and nothing gets moved to the freight station.
The Bridge testing doesn't happen; I got 15 cars, which according to another post shouldn't matter since it has to be a minimum of 30 units....
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Showing 1-11 of 11 comments
chrisasnyder Mar 8, 2017 @ 2:35pm 
Are you delivering steel to the tools factory? Are you delivering tools/machines someplace? If I recall first tools go to the nearby city, to get the factory going. Then move them to a boat dock, which that line moves them to the construction site.
Badenser Mar 8, 2017 @ 4:11pm 
Well, that would make sense, unfortunately the instructions don't say anything about it, only that IF Steel work stops accepting coal than to ship steel to the tool factory. other than that it just says ship steel fro factory to construction site and as I mentioned before it stops producing steel after 44 units, which just sit around in the steelworks.
i'm starting to wish I heeded the warning that says "Game is great if looking for punishment" :(
malejMatysek Mar 9, 2017 @ 3:14am 
I just did a quick test and it seems to work fine. You don't have to deliver steel to tools factory nor do you have to deliver tools to town to complete first part of scanario. Just deliver coal and ore, factory will procude 30 steel and first task will be completed. With bridge testing, make sure your train is actualy loaded with a minumum of 30 units (eg. coal). Than stop it in the highlighted area. You say steel sits at steel factory, looks like you have something wrong with your lines. Check it again or post a screenshot.
killakanz Mar 9, 2017 @ 3:40am 
The steel production stops because it isn't going anywhere. I know the mission doesn't say you should move it on, but it is the basic mechanic of the game at work (they do tend to assume that you know the basics of how the game works). The chain must be complete, from source through refining and manufactoring to the end consumer, for the goods to keep flowing.

Also, as malejMatysek said, the train must be loaded with at least 30 units when you stop it on the bridge for that objective to complete.
WGB24 Mar 9, 2017 @ 5:00am 
you have to manually stop the the train on the bridge with at least 8 open wagons full of coal
Spaznetz Mar 9, 2017 @ 5:05am 
Simple stuff: Set up truck lines from a station at the Tool Factory to bus stops in Edinburgh and Livingston industrial districts. You have to sell $1,000,000 worth of tools for the 'Key to Wealth' medal anyway and it keeps your ore/coal & steel lines producing.
Badenser Mar 9, 2017 @ 8:24am 
Originally posted by killakanz:
The steel production stops because it isn't going anywhere. I know the mission doesn't say you should move it on, but it is the basic mechanic of the game at work (they do tend to assume that you know the basics of how the game works). The chain must be complete, from source through refining and manufactoring to the end consumer, for the goods to keep flowing.

Also, as malejMatysek said, the train must be loaded with at least 30 units when you stop it on the bridge for that objective to complete.

Yea, there is a lot that is getting assumed.
As to the production not continuing, it says 44 potential of 100 so nothing should need to be moved on hence I should be able to keep it all till I need 100 units to be shipped by water..
as to connections.
since both coal and ore are coming in I would say my tracks are connected correctly.
The station was highlighting the Mill when it was built, so it should, as in other scenarios, receive its steel from the mill.
MarkyT Mar 9, 2017 @ 10:14am 
Although I did send steel to the factory to keep demand for coal up and be able to do the bridge load test, I didn't have to ship the tools and soon got the shipping route set up for the steel deliveries to the bridge. As soon as the bridge was complete, I sold all the freight equipment and invested everything I had in the new passenger line. I found I needed 5 cheap passenger trains to fulfil that goal with double track and intermediate signals all the way (apart from the bridge which was too expensive to widen).
Badenser Mar 9, 2017 @ 10:22am 
Well, all in all, I ain't feeling this game and I played tons of simulations from Sid Maier's to SimCity, Cities and even Trainz. Perhaps I should have waited till the MArch 16
lp Feb 26, 2018 @ 12:28am 
Same problem here. It looks like the construction site steel sink lost contact with the port I built there, so I had to add a short dockside shuttle wagon service. And I restored lo priority steel-tools lines I had previously created (just for profit); steel mill production immedately kicked in again. The latter effect made me suspect that the construction site steel sink is not recognized as a valid steel sink by the game, but I am not sure about that.
brigames Apr 10, 2018 @ 1:06pm 
I know this discussion is old, but I ran into the same issue and wanted to share a success.

The freight station within the ore mine's catchment area wasn't receiving ore -- ore was being produced but not moved to the station so it could be delivered by train. After trying several things, what fixed it was destroying the station and building a new one on the other side of the road, next to the ore mine. All of a sudden, ore began being delivered to the station, the train picked it up, delivered it, and steel began being produced rapidly.
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Date Posted: Mar 8, 2017 @ 2:28pm
Posts: 11