Transport Fever

Transport Fever

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Hiigara Feb 20, 2017 @ 7:18am
Bridge pillar collision
Going NUTS with the error!! Once a multiple track bridge is build, there are no modifications allowed. Removing a piece of track and re-laying it will result in the error. What is the workaround??
I understand the bridge pillars have to be alligend otherwise the game engine sees it as a texture collision or so?? DRIVES ME NUTS!!!
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Showing 1-7 of 7 comments
corpowat Feb 20, 2017 @ 8:40am 
i just adjust the height? of bridge it goes away
wabbithunta Feb 20, 2017 @ 9:03am 
Would be nice if you could place a bridge of your choice and then connect the roads/rails to it. Would it be easier this way? I don't know, but the constant faffing around to get the bridges in the right spot without the warnings about collisions and connection errors is galling to say the least.
Blokker_1999 Feb 20, 2017 @ 9:19am 
If you need to make modifications to a bridge it is best to completely remove the bridge and build it again. That way the game has a lot more possibilities to rebuild the bridge.
BuffHamster Feb 20, 2017 @ 12:39pm 
Originally posted by Sheep:
Going NUTS with the error!! Once a multiple track bridge is build, there are no modifications allowed. Removing a piece of track and re-laying it will result in the error. What is the workaround??
I understand the bridge pillars have to be alligend otherwise the game engine sees it as a texture collision or so?? DRIVES ME NUTS!!!
hmmm, its not a texture collision, rather a bounding box collision. Seeing as many have cost considerations when building bridges, the only 'workaround' is building the bridge in the desired location first (save your game before building), then laying track to and from it, ... do you have a screenshot?

here is an example of bridge building*:
http://steamcommunity.com/sharedfiles/filedetails/?id=868609324
... make sure the embankments are a sufficient distance from any roads or rails as the bridge mechanic will place abutments, if they interfere with the road/rail terrain, it will collide.
http://steamcommunity.com/sharedfiles/filedetails/?id=868610262
http://steamcommunity.com/sharedfiles/filedetails/?id=868611035
http://steamcommunity.com/sharedfiles/filedetails/?id=868611415
... this part is optional, but shows that you can modify existing bridge structures like this:
http://steamcommunity.com/sharedfiles/filedetails/?id=868612092
http://steamcommunity.com/sharedfiles/filedetails/?id=868612838
http://steamcommunity.com/sharedfiles/filedetails/?id=868613519

... for multiple track, just laying the track along the existing track will create a double track bridge without pillar collisions, in some situations more than 2 tracks can cause difficulties when rebuilding bridge sections if the area is too constricted.
http://steamcommunity.com/sharedfiles/filedetails/?id=868715650
http://steamcommunity.com/sharedfiles/filedetails/?id=868716884
http://steamcommunity.com/sharedfiles/filedetails/?id=868717352

If you post a screen of your "problem area" maybe we can help?

* I am aware that one can use the M and N keys to adjust track height, the example above is about how to build a level bridge.
Last edited by BuffHamster; Feb 20, 2017 @ 3:29pm
BuffHamster Feb 21, 2017 @ 11:49am 
Originally posted by Sheep:
http://steamcommunity.com/profiles/76561198025780736/screenshot/80340539834918121
Dude, ... :steamfacepalm: that is the 'workaround', ... there is nothing there I can improve on, save one thing, instead of quad track, my gameplay style is to "reuse" as much track as possible and control traffic with signals, but that is purely a personal prefence and is left up to individual taste.

I would have to say that crossover and turnouts on bridges is even trickier to build without a collision going on somewhere.

Btw, what mod do you use for the game icons, ... I really like that look.

To be sure, what you have done is quite amazing, ... (hopefully you are not bald after that build) have you seen these?:
http://steamcommunity.com/sharedfiles/filedetails/?id=830456233
a busy interchange
http://steamcommunity.com/sharedfiles/filedetails/?id=830456112

EDIT: forgot this one:
http://steamcommunity.com/sharedfiles/filedetails/?id=818771664
Last edited by BuffHamster; Feb 21, 2017 @ 11:51am
Hiigara Feb 22, 2017 @ 12:16am 
Thanks mate! What u have build looks AMAZING!
Well, im just too lazy. I like building tracks but im not always fond of putting down signals. About the reuse of tracks. I tried that. Believe me i have tried every single possibility concerning the most most effective way of transport. That does not includes reuse of tracks. The problem with that is that trains are bound to platforms. If trains would choose a free platform i would go for reuseing tracks. At the station they have to crossover to their own platform which causes delay for every train as the occupy the complete block. I could divide the station crossing block into sections but that takes soo much space and even then...

Anyways, what i created took a LOT of frustration...in the end i always manage to make what i want but it is sooo tedious or im just too impatient.

The icons i use come from trainfever and are found here: https://www.transportfever.net/filebase/index.php/Entry/709-Dutch-HUD-Icons/

Cheers
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Date Posted: Feb 20, 2017 @ 7:18am
Posts: 7