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Passengers are good for flow , but won't become very profitable if they have no reason to move to that city. i may be wrong , but this is only what i myself have seen as far as money.
try this. Find a city you like , connect 2 lines from it. One going ,say East , and one going say , north. now your city in the middle will have flow to and from 2 other city's funneling into the central city. then after you start making a little bit of cash , then focus on indusrty , i find food prodution my go-to. make a network of intustry flowing into the center city and City North and City East will want to come to Central City to shop and work.
I hope this helps.
I'm not really interested in making money out of it, it wont be much anyway, but it just bugging me that all lines ( in all 5 cities ) are losing money for ( most proabaly ) my bad setup :P
Thanks for your input.
Right, I keep that in mind, maybe I can play it somehow. Cheers.
Yes, you make profit because the passangers from the other city pay a s*** load on price / km :D That never was a problem. I'm not worried about not making money. This has to work somehow, if not, then something is wrong with the game. I know hard is hard, but c'mon. You lose 50k on a the bus, but the train makes a profit of 1.2kk, I'll take it :P
The problem I always ending up having is that the bus (stagecoaches, whatever) were always full by the time they hit the last stop or 2, so they never picked up any passengers at those stops.
This time around I used a differnt method. Same placement of bus stops, but I made 2 Lines per city. One line covers the stops in 1/2 the city, another Line the other half. I don't use any more busses, but with only 2-3 stops per Line, they hit their stops quicker and don't fill up as fast. Seems to be working well, and both lines make money.
Making money depends on distance travelled. Bus routes that stay within a city generally mean the stops aren't very far apart, so for these short hops around town, your passengers don't have to pay much. Bus routes travelling between cities are profitable because the passengers are paying for longer distance of travel.
So while they're not hugely profitable, if at all, inner-city bus routes are still handy for supporting the rest of your network and helping the city grow by helping people get from home to work/shops or vice versa faster. They also help passengers get to your train stations faster, which means your trains will be fuller and that's where the profit comes in, more the enough to cover running those buses.
That's how I've always played it. The buses are the supporting act, the trains are the headlining band.
But I think this is fine, and the way the game is meant to be. Those inner city transport lines make their profits via the traffic they provide to the city to city transports. I think of it as the "loss leader" marketing strategy. Perhaps you are familiar with that.
When I sort my lines by profit, the city shuttle lines are always at the bottom of the list with negative profit. But then I look at my 50B bankroll and I'm ok with it.
I did this, 3 lines covering all areas. No profit however.
I just want to say, I'm not looking to make profit because I'm broke. I just find it stupid that those lines can't simply keep up with their costs.
I'm done trying at this point. I will just make sure I cover everything no matter how bad is the cost.
Inner city is probably the most annoying area to make money, mostly due to the short trip issues. Some cities just don't make money, at least until they've grown a bit, others, particularly hub cities, end up needing dozens of buses/trams for internal transport. From personal experience the two main things for money early are short goods routes that trucks can cover and intercity links, inner city runs will mostly be shifting people between stops for those, particularly at the start and pre-1900.