Transport Fever

Transport Fever

View Stats:
How to upload a map in the Workshop?
Hello all...

I know that might sound stupid...but its the first time i wanna upload a map to the workshop...

I m trying to figure out how to put a map i made yesterday...

Thx for the help
< >
Showing 1-15 of 17 comments
Thx :)
Will check this...So in fact i need a new ''notepad'' lua to make it appear as an uplaoding map?
Fyren Feb 9, 2017 @ 7:17am 
Originally posted by Denismartelhebert:
Will check this...So in fact i need a new ''notepad'' lua to make it appear as an uplaoding map?

I don't know my man, i just linked the guide, i've never uploaded anything before.
BuffHamster Feb 9, 2017 @ 10:18am 
Originally posted by Denismartelhebert:
Will check this...So in fact i need a new ''notepad'' lua to make it appear as an uplaoding map?
You use the "notepad" text editor to create a mod.lua file. You can also use notepad++ to create LUA files: https://notepad-plus-plus.org/

Create a folder with your map name like so "[your map name]_1" In that folder:
  • maps folder
    • a map name folder that contains:
      • heightmap
      • map.lua
  • mod.lua
  • workshop_preview.jpg

A sample mod.lua file:
function data() return { info = { tags = { "map", }, minorVersion = 0, severityAdd = "NONE", severityRemove = "WARNING", name = _("map name"), description = _("description of map"), authors = { { name = 'your name', role = 'CREATOR', text = 'map name', } } } } end
Last edited by BuffHamster; Feb 9, 2017 @ 10:22am
Thx :) i ll copy this in the mod lua

Can't wait to try this
Well i did try...i see my mod...i have a mod.lua...with all the spacing like you say...but i can't hit publish....its grey.
BuffHamster Feb 10, 2017 @ 10:58am 
Originally posted by Denismartelhebert:
Well i did try...i see my mod...i have a mod.lua...with all the spacing like you say...but i can't hit publish....its grey.
If you have any subscribed mods, you can open them up, and see how they are assembled. You can use their "mod.lua" as a guide (copy it, and change the relevant data).
If you have a subscribed Map mod, even better.
Denismartelhebert Feb 10, 2017 @ 11:52am 
Ok i check this...just need to find them in all the numbers files that steam put them lol
BuffHamster Feb 10, 2017 @ 11:58am 
Originally posted by Denismartelhebert:
Ok i check this...just need to find them in all the numbers files that steam put them lol
Ah yes, the number folders, ... grrr. An easy way to get the number is to right click on the mod in the Steam Workshop, select "Copy Page URL" and paste it into the notepad, for example:
"... sharedfiles/filedetails/?id=860882721 "

id= folder number
Last edited by BuffHamster; Feb 10, 2017 @ 11:58am
Denismartelhebert Feb 10, 2017 @ 1:54pm 
Thx, i ll try this :)
Denismartelhebert Feb 10, 2017 @ 2:08pm 
And lol now it tell me workshop preview.jpg NOT FOUND....I never did call a jpeg Workshop preview...
BuffHamster Feb 10, 2017 @ 5:06pm 
Originally posted by Denismartelhebert:
And lol now it tell me workshop preview.jpg NOT FOUND....I never did call a jpeg Workshop preview...
Yes, it needs that picture as the mod's image on the Workshop. A screenshot from the game (reduced size) is sufficient. You can put text into the image and/or make a composite of various screenshots with text, if you want it to look really good. Be careful though, once that image is uploaded it can not be changed unless you delete the mod and re-upload it.
Denismartelhebert Feb 10, 2017 @ 5:12pm 
Well i ve made a few screenshot with F12 of the map...guess i need to go find them in steaam multiple files and put them in the main file of the map? damn steam make it long just to put a map lol
Denismartelhebert Feb 10, 2017 @ 5:32pm 
It worked! I just change the names of my screenshots to workshop_preview.jpg...and it did work! lol

I set the map on public...it should be there the name is Banjul_roman_colonies

I don t know if it appear on the workshop but it should.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Feb 8, 2017 @ 12:52am
Posts: 17