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I use them in almost all the stations both directions. This is because I want each station to become a node of the network. Once I've built a network I want to use it as much as possible this means have a train running, with a reasonable number of signals (and equivalent blocks of network) so I can create new lines without building always new tracks. So I have station then x crossing on each track then the track might split in high speed track and low speed track (usually the latter dedicated to freight traffic or very low speed passenger traffic). It's quite boring to build always the same structure on each station and paying attention to the slope and all the things you need, but after that it makes the game really fun (at least to me!). Also usually you don't want to exceed the 4 track station because a complete X crossing layout on 5 or 6 or 8 tracks is really boooooring to build :)
Maybe I'm not explaining myself well.
let's say that you have a track coming from city A to city B and than ending at city C.
You also have a track coming from city D to city B ending at city E.
You will also have two lines:
1) A-C-A via B
2) D-E-D via B
but if you have built X crossing on each track on station B you could also have
A-E-A via B
D-C-D via B
and other possible combinations, without building a single piece of track. You just need to use city B as node of your network.
You can do this only on selected station that you want to use as node, or if you prefer on each station so each station becomes a node with infinite possible line combinations.
Anyway if you do the X crossing just outside the station the speed of the trains is not affected in anyway. Also I never had a traffic jam (with proper configuration of the signals). And it's much cheaper than a bridge :)
But as you said: anyone has his own way :)
http://steamcommunity.com/sharedfiles/filedetails/?id=845759949
A small amount of congestion is hardly problematic. It is not as if the value of the cargo depreciates over time or anything. Only if the congestion starts to become quite significant would I bother looking for larger, more elaborate ways to deal with it.
I've only made one map so far. Here's how I handled it in that map.
http://steamcommunity.com/sharedfiles/filedetails/?id=855684214