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There is a very limited overview by the game developers here:
http://transportfever.com/wiki/doku.php?id=modding:developerinfo:start
Do you have a background in 3D, image editing, coding, etc? (If not you'll be at an even bigger disadvantage).
A lot can be learnt by looking at how the stock/vanilla game items are done (these are all in the same format as mods) and other people's mods. (Be sure to only edit copies of the files, not the originals.)
I'm hoping to write a bit of a guide at some point, but it's only got as far a text file of notes and links so far.
I'm really good in sketchup, so i can make lots of assets/trains etc in that program.
I haven't experience in scripting.
https://www.transportfever.net/filebase/index.php/Entry/2-Blender-Import-Export-Addon/
https://www.transportfever.net/lexikon/index.php/Entry/201-Blender-Import-Export-Add-on/
You won't need to write any script from scratch, only copy and edit existing code as the most complex bit get done by the above plugin. The configuration files are in plain text format so can be opened in Notepad or similar. If you use the game developers Model Viewer tool it does a reason job of telling you where your mistakes are in the code.
http://transportfever.com/wiki/doku.php?id=modding:developerinfo:tools
https://translate.googleusercontent.com/translate_c?depth=1&hl=en&prev=search&rurl=translate.google.co.uk&sl=de&sp=nmt4&u=https://www.transportfever.net/lexikon/index.php/Entry/115-Moddingleitfaden/&usg=ALkJrhgRmpj0i_4hLL1Yk4HumYYS9Chymw