Transport Fever

Transport Fever

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HeavyHawk May 30, 2017 @ 12:46pm
Trucks are using same slot at truck station
Hi,

I'm having two truck lines using the same truck station but they are also using the same slot at the truck station althought two slots are still free.

What can I do that the two truck lines use a separte slot at the truck station so the don't interfere?

https://steamuserimages-a.akamaihd.net/ugc/778407280902203495/B952904246579D28E8290F9861A8BE288110C370/

Many thanks
Last edited by HeavyHawk; May 30, 2017 @ 12:49pm
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Showing 1-14 of 14 comments
Mistadee May 30, 2017 @ 1:07pm 
Put another Road depot next to the original one. I use one depot per line now because of the amount of goods I'm dealing with. Otherwise I just end up with jams of trucks waiting to get into the depots. Road freight depots are horrible bottle necks!
larry_roberts May 30, 2017 @ 1:43pm 
Nothing, the same thing happens with Buses!.
Nazamura May 30, 2017 @ 1:45pm 
delete the truck station and put it again- it will randomize the plataform
canophone May 30, 2017 @ 1:59pm 
Originally posted by Alan:
delete the truck station and put it again- it will randomize the plataform

That function is the same as adding/removing stops on the line... And no, it's not good enough, because *any* in-game change, especially near the lines, will change the lines used again at the station, continuing the same unpredictable pattern.
ScrapyardBob May 30, 2017 @ 8:42pm 
I keep hoping for someone to make a truck station that has room for 2-3 large trucks to queue without blocking the roadway, and without making sharp turns inside. i.e. more circular, less squared off might be good
chrisasnyder May 31, 2017 @ 1:57pm 
One trick I will use, when I actually care, is to place a bus stop onlong the trucks line in a place where cargo will never be dropped. Then when a station gets lines using the same platform, add/remove that busstop from the line. It causes the station to reconfigure, and since cargo isn't destined for that stop, nothing is lost.

Another setup I use is if I have a line that's a drop off only to a transfer station, I place a busstop outside the truck station, but in the cachement area. This will limit truck traffic jams going in and out of the truck station.

Another setup is to use smaller truck stations, but more of them all in the cachment area with a road network to prevent traffic problems in and out.

This truck station mod works well. Especially for using multiple small stations, connected via cachement area.

http://steamcommunity.com/sharedfiles/filedetails/?id=862271152

philmo Jun 1, 2017 @ 5:48am 
On a similar note I have started adding bus stops to my truck routes (where they are outside of the commercial/industry catchment area) to use them as waypoints to avoid heavy traffic. Sorry - I know this is off topic.
maj.solo Jun 1, 2017 @ 7:30pm 
you have to allow game to have a hickup or two. BUT. important thing. These lines and loading unloading points are dynamically resolved. You can have the game running and crushing roads rail rebuild as you please.

Things is .... the game should NOT allow this to happen. But a hickup might let it happen. So .... how to test it .... well ... save .... exit game reload .... game will dynamically assign all routes ......

THIS is also WHY usually I ANCHOR important train routes with a WAYPOINT somewhere along the line to TIE THE DAMN ROUTE DOWN to a SPECIFIC track. Cause suddenly dynamically the game can make up its own mind. And there stands your multi million dollar train like 8 - 16 million for the engine alone and and then like 1.5 million per car .... and the goods are on another track just cause the game engine felt like it????

You can use waypoints to tie train routes down.

But you can not fix truck routes. They ONLY share the same spot if toooooooo manyyyyy ROUTES are going through the same stop. Like it is a stop that has 3 stops and 6 ♥♥♥♥♥♥♥♥ routes are going through it ... then ofcourse they start using same stop.

You are complaining and say what exactly??? a stop with 3 unloading points and only 2 lines going through and both lines using only one unloading load point???? and the remaining two unused???

well that is a hickup ... and you should reload the map and let the game dynamically re-figure-out-the - whole- thing ---

I bet reloading will fix the hickup.
canophone Jun 1, 2017 @ 8:54pm 
Originally posted by maj.solo:
But you can not fix truck routes. They ONLY share the same spot if toooooooo manyyyyy ROUTES are going through the same stop. Like it is a stop that has 3 stops and 6 ♥♥♥♥♥♥♥♥ routes are going through it ... then ofcourse they start using same stop.

You are complaining and say what exactly??? a stop with 3 unloading points and only 2 lines going through and both lines using only one unloading load point???? and the remaining two unused???

well that is a hickup ... and you should reload the map and let the game dynamically re-figure-out-the - whole- thing ---

I bet reloading will fix the hickup.

No, it's not a hiccup that 2-3 lines share the same platform when there are 2-6 platform spots available. It's pretty common that this stop sharing happens in game. What you described is how we may think it should work, but it actually works differently in game.
Mackintosh Jun 2, 2017 @ 1:19am 
There's nothing you can do. This has been a problem since the very first release of Train Fever and it hasn't been fixed in Transport Fever. Doesn't look like the developers think it's an issue. Just another infuriating bug that we're stuck with.
canophone Jun 2, 2017 @ 3:43am 
Originally posted by Mackintosh:
There's nothing you can do. This has been a problem since the very first release of Train Fever and it hasn't been fixed in Transport Fever. Doesn't look like the developers think it's an issue. Just another infuriating bug that we're stuck with.

It affected planes enough that some similar changes were made at airports; unfortunately those changes haven't been extended to other modes!
Mackintosh Jun 2, 2017 @ 6:30am 
Oh, I hadn't realised that. I don't use any of the new modes of transport. I've found them rather useless.
maj.solo Jun 2, 2017 @ 9:50am 
well in my games at truck stops the game always spread the lines till all stops are used up. Then after that if I add more lines the game will let more then one line use the same stop within a truck stop.

With rail lines the game always try spred the lines out using free tracks. It have a tendency to do it unintelligently if you have many switches giving the game many choices what platform to use. So therefore all rail lines I have tied down with a waypoint at at least one station.

If you look around on your design there is always a reason why the game does what it does. One might need to rebuild to make it end up the way one like.
canophone Jun 2, 2017 @ 9:59am 
Originally posted by maj.solo:
well in my games at truck stops the game always spread the lines till all stops are used up. Then after that if I add more lines the game will let more then one line use the same stop within a truck stop.

With rail lines the game always try spred the lines out using free tracks. It have a tendency to do it unintelligently if you have many switches giving the game many choices what platform to use. So therefore all rail lines I have tied down with a waypoint at at least one station.

If you look around on your design there is always a reason why the game does what it does. One might need to rebuild to make it end up the way one like.

It's completely hit or miss, even for trucks, buses and trams. The reason is because adding/removing stop causes the path drawing redraws the entire lines, even for unrelated lines with 0 or limited knowledge of other platforms used at the station, and there's no ability to hard set a platform. Sure the game "tries" in some cases but... not by the best means.
Last edited by canophone; Jun 2, 2017 @ 10:00am
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Date Posted: May 30, 2017 @ 12:46pm
Posts: 14