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That function is the same as adding/removing stops on the line... And no, it's not good enough, because *any* in-game change, especially near the lines, will change the lines used again at the station, continuing the same unpredictable pattern.
Another setup I use is if I have a line that's a drop off only to a transfer station, I place a busstop outside the truck station, but in the cachement area. This will limit truck traffic jams going in and out of the truck station.
Another setup is to use smaller truck stations, but more of them all in the cachment area with a road network to prevent traffic problems in and out.
This truck station mod works well. Especially for using multiple small stations, connected via cachement area.
http://steamcommunity.com/sharedfiles/filedetails/?id=862271152
Things is .... the game should NOT allow this to happen. But a hickup might let it happen. So .... how to test it .... well ... save .... exit game reload .... game will dynamically assign all routes ......
THIS is also WHY usually I ANCHOR important train routes with a WAYPOINT somewhere along the line to TIE THE DAMN ROUTE DOWN to a SPECIFIC track. Cause suddenly dynamically the game can make up its own mind. And there stands your multi million dollar train like 8 - 16 million for the engine alone and and then like 1.5 million per car .... and the goods are on another track just cause the game engine felt like it????
You can use waypoints to tie train routes down.
But you can not fix truck routes. They ONLY share the same spot if toooooooo manyyyyy ROUTES are going through the same stop. Like it is a stop that has 3 stops and 6 ♥♥♥♥♥♥♥♥ routes are going through it ... then ofcourse they start using same stop.
You are complaining and say what exactly??? a stop with 3 unloading points and only 2 lines going through and both lines using only one unloading load point???? and the remaining two unused???
well that is a hickup ... and you should reload the map and let the game dynamically re-figure-out-the - whole- thing ---
I bet reloading will fix the hickup.
No, it's not a hiccup that 2-3 lines share the same platform when there are 2-6 platform spots available. It's pretty common that this stop sharing happens in game. What you described is how we may think it should work, but it actually works differently in game.
It affected planes enough that some similar changes were made at airports; unfortunately those changes haven't been extended to other modes!
With rail lines the game always try spred the lines out using free tracks. It have a tendency to do it unintelligently if you have many switches giving the game many choices what platform to use. So therefore all rail lines I have tied down with a waypoint at at least one station.
If you look around on your design there is always a reason why the game does what it does. One might need to rebuild to make it end up the way one like.
It's completely hit or miss, even for trucks, buses and trams. The reason is because adding/removing stop causes the path drawing redraws the entire lines, even for unrelated lines with 0 or limited knowledge of other platforms used at the station, and there's no ability to hard set a platform. Sure the game "tries" in some cases but... not by the best means.