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If u can add some more waggons u just have to add half of the present wagons. Lets say u have 10, just add 5 and u will be able to load the same amount of woods as the former train with 100 %, due to explicit loading order of steel or planks for 5 of them. The rest will be filled with either planks or wood.
But u wont get 100% wood loaded, just an amount of wood u could have transported before.
Excuse bad english, but i think you understand.
You may need to double track the line and put on one or more additional trains, but remember this is all dependant on specific demand from manufacture's and the specific demand of the cities you are delivering finished products to!.
Too bad they don't have a system where I can check Yes/No (Tickbox) what each wagon can carry.
Will work around it no problem, thank you again!
There is a way to have the 50% steel and then 50% planks, but than instead of 100% wood you would be limited to 50% wood.
Make half the wagons only carry planks and the other half set to auto. When it stops to pick up the steel the auto half will fill. When it stops for the planks the planks only half will fill, (as well as any auto set wagons that are still empty potentially). When that is all unloaded and you pick up the wood, it will also go on the auto half like the steel did.
That's one way to get the line doing what you want at half capacity at least.
I still don't get it why the devs can't make the aforementioned checkboxes to what a specific wagon can load or ...
make a GUI for Line setup to tell the line what to load at what station on the line in specific quantities. Like the OP said:
- station 1:
unload all; then load 10 wagons of logs (goto station 2)
- station 2
unload all; then load 5 Wagons steel, Load 5 Wagons planks (back to station 1)
The option to wait till full is already implemented, so that's o.k. already.
Because that would make the game too easy.
There should always be some kind of challenge to logisitcs, especially so when you're juggling multiple freight types.
I, for one, already feel it's a bit unrealistic that a train can be left on auto and switch from one type of cargo to another without changing it's wagons. While this can happen on real railways, it doesn't happen much for reasons ranging from wagon specialisation to cross contamination.
I disagree that it's "unrealistic".
You can look at this "automatic" setting like this
When your train pulls into the food factory loaded with livestock, the wagons are unhitched, and the waiting wagons full of food are hitched up. The wagons previously used for livestock are now put somewhere to be cleaned out and made ready for a shipment of food on a future train.
That's no more "unrealistic" in my book than a train travelling at 50 kph taking a year to travel about 5 km...
Have you ever been to the theatre, or seen a movie? They aren't paticularly "realistic", but there's this thing called "suspension of disbelief" - which we are, apparently, fine at switching on while at those events, but not while playing a game?
Yes pretty sure those same cars can often carry multiple types of goods too... Only, they are often decoupled at stations/stops for specific cargo to load.
Output doesn't stand still. One train trying to haul 3 different cargo won't work long as production increases. He'll shortly need more than one train to handle it all, and maybe a full train (or 2) dedicated to haul one specific cargo.
It can work long term too! But you'd need to have extra lines that give the cargo an alternative route. Almost better with an entirely separate line to ship the extra cargo.