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Yeah, that achievement is really hard to get at first, but I would say just grind some relics. There's some pretty strong stuff later on.
And it seems the wiki is wrong. It says the relic only heals you for 4% of your gold count. But I had ~211 gold on the last floor before picking it up and it healed me for 53. So it heals for 25% or one fourth of your lost gold count.
So still a very situational pick, but not the hot garbage I believed it was.
PS: The healing is also "probably" linked to your max health pool like most of the other healing in this game. These numbers are based off the fact that I was at 500 max health, which is the standard amount.
Yeah I at first died before the 2nd boss, then I died on the 3rd, but now I can pretty much always get to the final boss, but speed's the problem, because I never find the cursed relic merchant or the merchant before I've done like 70% of the map. I have the map relic, but I like to use the extra relic for more danage=faster clears.
I wish that I got Crimson Clover more often, it rarely ever shows up for me, let alone on a run with Puffy Parka. I don't think I've ever had the two relics together.
As for Volatile Gemstone, I will almost always pick it up if I see it. I've found that hitting enemies with Tidal Blast builds up a lot of charge, making it a good Arcana to pair with VG.
Nogs Boots are amazing with an Evade focused build but I am not sure on their worth with anything else because of the double damage, for example.
Crimson Clover is pretty good regardless and is basically an instant pick for me if there isn't anything better.
It's dependant on you having the stars align perfectly, but yeah it is something that can actually happen.
All of them are insanely potent in their uses or at least crank what you already have up to 11.
double trouble + evade heavy build is good too
Large red button is mainly the same way. Yes you get all your health back per stage, but you can't get any health during the stage which basically is just making your life harder for no good reason. It's ONLY use I could see is for those doing a speed run, but even then you still have to get it randomly AND unless you have the map you won't know where the exit would be. On both counts making this very weak and largely not worth the time to take.
Crocidile heart can counter itself true, but only really if you get it by the third level or the level right after the first boss. Which on top of being random makes it only useful half the time, literally.
By and large all of these relics would get you killed in short order the first time you picked them up with no knowlege of what to expect. Which is fine for some, obviously, but without pre-item pickup selections this again makes cursed relics not worth it. You can play around a bad selction in the shop as that just costs you gold. But most of the cursed relics either reduce movement speed in a game about active dodging or primarily reduce health to some degree. Doubling damage taken is effectivly the latter.
Once again, having descriptions BEFORE you buy and/or pick up items would do nothing but improve the game. The fact that we don't have that gives the game a half-baked feeling.
Large red button is amazing nearly always, except IF
A) You can take a better cursed relic
B)You can't manage a floor without taking 200-300dmg (depends on cloaks) Which correlates to "If you suck, don't take it"
Vampire fangs are trash though, they should take 50% of your max hp and heal 8hp per kill.
Taking croc on the 3rd floor without knowing what it does, or any cursed relic is really stupid (fun for me tho :D)
Are you claiming that the first time you picked up cursed relics, with no prior knowledge of their effects, that their subsiquent effects had no part in you failing a run? Or are you claiming you have completed the trials every time you picked up a new cursed relic.