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At least the adeventure can continue.
Super not happy either as I'm now totally locked out of being able to kill all 7 on this playthrough. Im not quite prepared to start again either yet
2. Try finishing the game with 6 serpents defeated, and let us know whether the Sun Serpent is considered vanquished as well.
So I, and maybe Karparus, continued playing. You dont' find out until much later when you're at the end of the game and haven't stumbled into it yet "Wait, did I miss one?" You get clues to where all the other Serpents are but, and I think I was fairly explorative, you don't seem to get one for Sun. Maybe it was mentioned in text but none of my clues even mentioned there was a Sun serpent (obvious in hindsight, the opposite of Moon). There was talk of a Hermit and I just figured "Oh, the Hermit is the last Serpent". I must've missed him though because I never ran into a hermit...
Point is, "Rewind" could mean rewinding away hours of play. From the end back to about halfway. If my post helps someone realize they missed the option and rewind with only minimal time loss then great.
I suppose the easy rewind feature may give players the impression that they can (or should) be able to get everything right with their very first character, but I think that approach is detrimental to one's enjoyment.
That said, I _do_ agree that it would be better to keep the sun serpent available to players at any point in the game. There is no logical reason why the player wouldn't be able to re-enter Fenestra's hut as long as it still stands. Arbitratily closing off reasonable options is one of the big problems with gamebook design - Sorcery 3 does a very good job preventing this issue for the most time, but Fenestra could indeed be improved in that regard.
I also believe that the hint system for serpent locations could be improved. It's great that we can ask the serpents about the locations of the others, but all serpents always only told me the location of the water serpent, which I already knew. I think this feature would work better if the clues referred to different serpents - this could be balanced by keeping them vague, e.g. "The sun serpent has been captured by a powerful being in the forest of Snatta".
What's weird is that the book includes a section for how your stats are effected if every serpent reaches Mampang. Even though that's not possible since the Sun Serpent is always trapped by Fenestra no matter what you do. And you need to fight the Air Serpent and the Serpent of Time (which actually serves as the final boss) to even reach the point when the book asks how many of them you killed. So you've got to kill two and one of them has already been taken out of the picture yet there are still entries for what happens in they survive. Was this something the proof-readers overlooked or what?
I started on the fourth part and was told "the remaining serpent has certainly informed the archmage by now" however, I could accept that this is just my character not knowing the serpent is imprisoned. Does anyone know if I will actually be penalized?
This really does stick out as a bad spot sonce I feel like the other serpents all had tons of different ways to discover their locations.
EDIT: After testing with save editing before going on to part 4, you are absolutely penalized for not knowing about the sun serpent in the orb. Alert level was 2 vs. 0 with the only change being whether I set the sun serpent to defeated. Completely changed the opening of Part 4.