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(By the way, can you tilt? I have to nudge like crazy sometimes to keep the balls away from the outlanes and the tables seem to let me shake them however I want...)
Main thing physicswise that irks me here and there is some unusual ball behaviour that seems to deprive it of it's weight and act like it's a bit rubbery itself, along with some really bizarre fully horizontal bounces from rather improbable surfaces and odd vertical acceleration.
On the whole though it's quite a good effort, i've seen some quirks that prior i've only known propinball to depict convincingly and some of it even better here where the ball slows down mid traction and i don't mind the slingshot sensitivity.
If you go look at some footage of a say a well maintained pinball champ or a farfalla you'll note that they are in fact rather sensitive and prone to both pingponging and tossing the ball in the outlane despite not having particularly strong coils.
Agreed the pingpong up and to the outlane seems true to form, and part of the brutality which I'm all for, however I still reckon even a well maintained machine would let a dead ball roll down the rubber without triggering.
Slightly tighter(?) rubbers on the slings would increase the possible feeds to flipper, and improve the overall feel I reckon.
As for preferred physics.. I'm sticking with 'arcade' for now. Partly because it seems the default style with most populated boards and mostly because the smaller flippers of 'simulation' are feckin tricky to aim with.
Same here, i'm sure it sounds crazy to a lot of folks but short ball times = fun to me :3
I actually only read the op when i posted but i agree, i've only seen a couple of dead balls slide and far more frequently the slings get triggered as if hit with force which kind of like the ball spin is a bit over the top i consider unusual behaviour. It's not like it couldn't do with a tweak here and there, i'll put it that way.
As for the standard settings, i prefer simulation. Not sure what else it does but the centre drain at least seems as wide as the actual machines and the closer to that the better i feel.
Ah well you probably get what i'm saying.
I have a simulation gap and everything at 100% except for Flipper Force at 80%, Slingshot Force at 50%, Plunger Force at 50%, Ball Velocity at 50% and Ball Friction at 0% and Ball Elasticity at 0%.
I am not sure what the Elasticity does but at the moment I have the impression that the ball movement and general velocity feel more realistic. But I am still experimenting...
It would be interesting to know how the tap pass setting changes things. I am not sure about that one. I have at 100% now.
Does anyone know what the default settings are for Acarde and Simulation? It would be interesting to take this as a starting point.
Edit: Lower Elasticity makes the ball less bouncy and makes it feel heavier. If you go to 100% the ball goes crazy and bounces almost like a rubber ball at times. That can be fun, too. But I am sticking to 0% at the moment
So, I'm assuming, then, that you would want zero ball elasticity for the best realism?
I'm hoping they will address that spinning ball effect... I think that they will as they have already been extremely responsive and interactive on the forums and with the updates.