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Which for me explains why pinball machines in the 70-80s got so little of my money, because playing a "game" in which you are basically a spectator as the ball rattles about and then falls out the outlane having never gone near the flippers as often as not is about as interesting as watching paint dry.
It aint just that. I probably should have explained a bit better.
There's other things too. One big one is holes that the ball just will not freaking go into, yet it's clear that it SHOULD be going in. Like it's just going too fast at all times to make it in, so when it goes down some little lane that ends in a hole, it instead just ends up flying right back out.
Biggest example is Soccer Kings, with that upper playfield. You get up there and based on stuff you did on the main playfield you've got a certain number of shots to get into the goal via the single flipper in there; the ball cannot drain out of that area normally (there's nowhere for it to go), so what is supposed to happen is that each shot you make will one way or another fall through the big gap behind the goal. If it falls between the goal posts, yay, points. If it falls outside of them, you missed.... either way, you then get another ball and you keep doing this until you run out of extra kicks that you've built up.
But playing simulation mode you can almost get "stuck" in there because the ball slams into that back area so fast that it just pops right back out. So regardless of whether or not you get between the posts and score a goal, or miss, it doesnt drop as it should, and you just keep making the same shot over and over and over and over until you get lucky and it just happens to go down there. It just... doesnt... freaking... work. (a shame, too, it's an excellent table).
Ironically that table is one of the ones that DOESNT have the slingshot issue. It just has other parts that are broken.
Besides, this aint just the older tables that do this. Plenty in the remake section will do it, and those never physically existed. Not to mention that even the older tables that DONT do it are still hard enough without this issue taking place (no complaints there!)
But yeah, it's stuff like that. Slingshots draining the ball, and various features that dont work because the ball is moving too fast at all times.
It aint exactly game ruining or anything; this is still my favorite pinball game/collection regardless. But it's definitely an issue, particularly since, well... it's literally called "simulation" mode. It should be acting as the table was designed, not having things break because the ball is moving at speeds it wasnt designed for.
It's very possible I do not remember how Zac played before I took a long break from pinball... I'm also use to adjusting on-the-fly from playing pinball on-off for 40+ years. So honestly, maybe I just can't tell on the only machines I play (i.e. 70-80's simulation)
I'll play some today and see if I see anything crazy. Though I'll probably just look at the original recreations... and maybe a couple of the remakes. Winter Sports Remake is pretty fun :)
I guess I never played Soccer Kings o_O and OMG what a gimmick table lol. I do have a couple of quick thoughts though Misery.
Rubbers on the flippers are a little bit too bouncy. This tends to be an issue when increasing the rubber hit bounce globally... when flippers were hard plastic... so yeah. FX has been guilty of this with some of the WMS tables especially in tournament settings (GG Monster Bash ffs)
That gobble hole, on top, seems smaller than the real version. I think this is a problem with the difference of the real table's wood sinking into the hole... and just having a hole on the Zac recreation. Also the real version seems to have some kind of upper multi ball while shooting / scoring goals?
https://www.youtube.com/watch?v=UlWZxewdq_k&ab_channel=ForAmusementOnlye.V.-Flipper-undArcademuseumSeligenstadt
[Edit] and yeah... that hole is slightly larger on the real machine.
https://www.youtube.com/watch?v=6L-q-f2Y3Eo&ab_channel=turbografx7
https://www.youtube.com/watch?v=qtyv9n8ltwg&ab_channel=zaccariapinball
So, an update screwing up the physics then, is what it seems to be?
The big question for me is... why? I cant imagine any reason to do that. It doesnt ruin the game or anything (even if some tables get really wonky) but still, it seems a very strange move on the part of the devs.
On a side note it's really neat to see the physical table in those videos. Been so very long since I last saw even one actual pinball table in person.