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- Time Machine Solid State
- Time Machine Retro Table (if you join the steam group)
- Story mode
- Trial on each table (tables have a score limit so you can play until the score limit is reached)
Hope that helps.
But what is the score limit? I'm sure it's different per table, but like I mentioned if it is 100,000 points and on average anyone can hit that in a few minutes is too quick.
If you want to remove the score limit you can buy the table.
on Steam you pay to get full access to a table, that means it removes the scoring limit and you can play as long as you want (until you drain the ball of course). You also unlock all the other extra game modes such as lamp hunter, 90 seconds, survivor etc. Having the table also gives you access to Arcade and Simulation mode. In the trial it only plays on Arcade mode.
The score limit feature is there to just get a taste of the table, most other pinball games either do not allow you to try the table or there is a timer on it where it stops playing after X time. Zaccaria (talking about the Steam version as we are on Steam and not on the mobile) has in that area a good offer as you can play the table over and over again.
What ads? Steam has no ads. I consider myself lucky to have been given the ability to play any table at all, though yes, the score limit got frustrating just as I was getting into the table, but that's the point, isn't it? The developers want to make money, so if they give the table away for free for one ball, as others have said, those who are excellent at pinball make it unfair to those who shelled out real money to gain full access to the table since again, those who are excellent at pinball can exploit the hell out of that one free ball. The score limit gives you an idea of the table and then (as others have said) you decide if you want to buy the table or not. If you do, great, you get everything associated with that table, if you don't, you can just keep replaying the table until you hit the score limit. If you find that frustrating, well, I guess the developers have done their job since again, if you want to be able to fully play the table, you should shell out the few dollars (it's like, what, two or three dollars per table? Pretty reasonable to me) to buy the access to the full table.
The score limit gives you an idea? I have literally pulled the plunger, let it go and watched the ball bounce around and then the score limit was reached. That is no more than watching a demo. You did not essentially play anything.
This argument isn't even for me anymore. I just play the app version which does it right and I enjoy it immensely. They have the free one ball with no ads. And then the full three or five balls with a thirty second ad. If they can do the free one ball on the cell phone with no ads mind you, why can they not do it here? By your reasoning and others, the same thing could happen, the player could be a wizard. So what is the real excuse? To frustrate and drive the potential buyers away?
Almost the entire history of PC gaming is based on buying something and playing the product. There are not that many games who have advertisements here on Steam and decide ads are a major aspect for generating income.
Each platform has a certain audience, and expectations how things work on that platform.
On mobile, ads are standard and a strong portion of the apps work that way, on Steam it is not a standard practice, Steam itself is also a different platform than Google Play, they work different and have different guidelines (and different players). Having that said, the infrastructure is already organised here on Steam, making such a big change on the system need to be accepted by all current players, and we could lose what we have build all these years.
By adding one free ball with no limits?
As it stands some tables can be tried out for several minutes, while the fun on Nautilus can be all over in fifteen seconds.
I see the possibility to play all the tables up to a certain score as a really good demo. Perhaps the score limit could be adjusted on some tables, if as you say the limit is reached without even touching the ball with the flippers, but besides that I don't see the problem with this model.
You get to see the table in its full glory, the layout and its features, and you get to try it out for a short time. It's a demo, not a full version. I'd consider even one ball until it drains as overly generous, since that would be a third of a full three ball game. Are there many other games you get to play a third of for free?
And please spare me from ad-driven games. I avoid them like the plague on my phone. Too many mobile games are so clearly designed around stuffing as many ads as possible down your throat before you get fed up and uninstall the game. If Zaccaria has gone for that model on the mobile version, good for you I guess. May it never show up on Steam!
I've paid for the full package both here and on Android, well worth it in my opinion. I've seen too many attempts at making pinball games on different platforms, most give up after a while since there's obviously not a helluva lot of money in this compared to other types of easy cash grab games. Zaccaria Pinball