Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Banana Farm (Good for faster income, except for ice flow)
2. Dart monkey (Cheap way to pop camo regrow reds)
3. Bloon chipper (Even after the nerf I still think it's good round 15 toover 9000!!)
4. Monkey sub (Maps with alot of water)
5. Ninja (Decent for defending round 15 and 18 camo ceramics)
1.Wizard
2.Village
3.Spactory
4. Semen shooter
5.Super monkey
2.Dart Monkey
3.Cobra (Though if you use him a lot your a jerk)
4.Heli
5.Ninja Monkey
4. May not be so fast and is extremely expensive to buy in medallions, the Covert Ops Battle Response Agent is awesome, he can increase money earnings, steal lives and change bloons.
3. Bomb towers do have some interesting upgrades, the Cluster Bomb and the MOAB Mauler. Tier 4's are even better, if you want to focus on popping power.
2. Engineers are cool ideas for focusing on popping power, if you use the sentry upgrades. I normally use 2/3's.
1. Wizards are amazing, seeing that they can pop leads from the get-go, but upgrades can make it more awesome, like the Dragon's Breath and the Whirlwind.
Tied with: Super monkeys may be proper expensive, but he focuses on popping power, as his Path 1 upgrades make the power stronger, like plasma vision, it vaporises everything it touches. Sacrifices are handy if you get the Overwhelmingly expensive temple upgrade, to steal tower power.
Dart Monkey (4/0 or 2/3, basically two different towers for one slot) Cheap and reliable, positioning and target type are more important with these than most other towers, due to their piercing styles.
Wizard, maybe not the best tower in the game, but versatile, and counters camo leads on the cheap.
Ace, very unpopular tower, this thing is pretty beastly. I prefer 2/3 over 3/2 because it shreds blimps more reliably, but 4/2 beats 2/4, IMO.
Boomeranger Very powerful tower, a bit underused, but this thing demolishes even large waves with its 3/2 path, and melts blimps with 2/3. If you can get either final upgrade, it is almost overpowered.
As for the last choice, COBRA is absolutely unfair in defensive mode, with its bloon upgrade (second left path ability). And Village is surprisingly useful, and can even eventually be upgraded to attack if you go 4/2.
Overall I'd probably put COBRA in the fifth spot, because it isn't a great attacker, but the money and bloon upgrades are very powerful. I actually like their 2-layer instant-hit shots, it just takes a ton of them to efficiently take down lots of bloons, very inefficient tower in that regard.
2- Monkey Village
3- Monkey Village
4- Monkey Village
5- Monkey Village
No but seriously people underestimate how useful this tower is.
It's most useful for mid-late games, not so cost-efficient early game.
2. Apprentice (Wizard)
3. Cannon
4.Buccaneer
5.Dart Monkey