Bloons TD Battles

Bloons TD Battles

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xax Apr 23, 2016 @ 8:05pm
The best Towers?
Can anyone tell what the best towers are?
Last edited by xax; Apr 23, 2016 @ 8:05pm
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Showing 1-10 of 10 comments
Maestro Apr 23, 2016 @ 8:13pm 
the best tower in game is Super Monkey because its the most powerfull one of all of them

as for other towers it depends...every tower has strenght and weakness against specific type of bloons....so its up to you to chose what combination of towers suits you the best....people use different tower lodaout and it depends also what game mode you are playing
Super Monkeys are useless for the first 20 rounds lol.

The best towers are the ones that have more strengths than weaknesses like:

Dart Monkeys: Cheap early-game popping power, juggernauts can stop leads and rainbows, and the Fan Club ability stops blimps. Although the juggernauts depend on tower boosts because they shoot slowly and the fan club can be overwhelmed with enough BFBs and ZOMGs, so rounds 13 and 22 are good rushimg rounds vs dart monkeys.

Monkey Ace: 2/3 ace can stop round 13 rushes, even the camo ones, and the ground zero ability will clear the field except for BFBs and ZOMGs. Although they struggle with leads and are expensive to buy.

Bloonchipper: unupgraded and set to strong, it can stop pinks and blacks on rounds 4-6 (and somehow helps vs round 13 too), the 2/0 can stop leads and ceramics, and both 4th tier upgrades excel at beating blimps. The 4/0 can keep sucking the same ZOMG and it won't move on the map until it pops into BFBs and the supavac gives extra time to finish off a rush. But chippers can't see camo bloons and the 4/0 isn't good vs blimp packs (like a bunch of MOABs or BFBs packed together).

Submarine: airburst darts make for early game popping power (if going eco instead of farms), and later can be set to strong to pop MOABs. The reactor sub when submerged will shred anything weaker than ceramics, and the First Strike Cabability can take down a whole ZOMG or a bunch of smaller blimps. Subs do struggle round 20 though, so mixing some BFBs with FC MOABs is a great way to attack you opponent if they use subs.

Farms are better the shorter the map is since they give money based on rounds not time.
JJ Apr 23, 2016 @ 8:48pm 
The reason chipper helps on r13 is because bloons inside them technically don't move. So it's pretty much a layer eater and staller
Maestro Apr 23, 2016 @ 9:15pm 
Originally posted by I'm bad at games :(:
Super Monkeys are useless for the first 20 rounds lol.

I am not talking about which round what tower is best or to start with...I am speaking generaly about strenght.....they are the best tower in game...because Sun God is the strongest tower you can get compare to any other tower

He did not specify early, late game, rounds, for start or best lodaout
Last edited by Maestro; Apr 23, 2016 @ 9:19pm
JJ Apr 23, 2016 @ 9:42pm 
Then it is spectre or supa vac
Fentanyl Floyd Apr 23, 2016 @ 9:46pm 
OViously the glue gunner, the spactory, and the sniper.
xax Apr 23, 2016 @ 10:31pm 
Well so far my favourite tower is the Monkey Appretice. All you literally have to do is this:
1) Put him near the balloon spawn area
2) Use his tier 2 move Lightning
bolt and pop all dem balloons
3)Spawn other towers in to help pop all dem balloons
4) Wait until round 20
5) Call in the red blimp
6) Win
Last edited by xax; Apr 23, 2016 @ 10:32pm
JJ Apr 23, 2016 @ 11:09pm 
I can use $7k , click a button , get $5.6k back to destroy a BFB without income lost
Sebliend Apr 24, 2016 @ 8:43am 
Dart Monkeys has close to none weaknesses, strong early, can defend R13 rush, can defend moab rush, it does have trouble defending a huge BFB rush, but you can use the Monkey Ace to cover that. It does have trouble defending a ZOMG, but it is possible.

Banana Farms. You might find yourself struggling the first few rounds because you spent all your money on Banana Farms, but even if you are close to dying you can easily sell the Banana Farm and get some upgrades, by that time you have alredy earned more money than spent.

I complety disagree with what "I'm bad at games". Quto: "Farms are better the shorter the map is since they give money based on rounds not time."


Farms beats bloons eco anytime in longer maps, since the 4/2 farm is definetly enough to keep up with in money with bloon eco when you get later into the game.

Bloon eco works better in shorter maps, because it is harder to defend when the map is so short, sometimes you'll even find yourself killing the opponent on round 8 or 10 because they got overwhelmed by the endless hordes of yellow and pink bloons.
Last edited by Sebliend; Apr 24, 2016 @ 8:47am
Scoobee Apr 24, 2016 @ 10:19am 
Super Monkey But You might have trouble Feeding It
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Date Posted: Apr 23, 2016 @ 8:05pm
Posts: 10