Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
in large games you need to have a good control speed to get this done frequently enough to outplay other cash creators.
but i do not judge if its wrong. in bananza you can sell several towers and buy stuff for 2x price anyways, so thats not that much outstanding.
In the point of view of a player, you are not at all lost out of strategies.
I use Cobras in Bananza. I can produce a substantial rainbow rush at round 7 or 8 using efficient monkey farm techniques. I can rush with blue blimps around round 8 or 9. The difference is that it is not that hard to defend against a rainbow rush and blimps at around 8 or 9. By then, you should have at least one Banana factory and plenty of cash. But defending this same rush at round 5 is very difficult. You just don't have enough cash. I will admit it is certainly possible with the right towers.
My point is that it is a different type of strategy. Using Cobras to rush early is a strategy that the makers of the game purposefully built it into the system. I am not so sure that the creators intentionally created the Heli exploit. Which is why I think it should be fixed.