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As for the not that many players issue... I doubt it. This game is crossplay and I'm for a fact we have a constant 10k or 20k players on steam Pc. Who knows how much of the player base is on ps4 and xbox. And even pc who happens not too use steam. I personally think it will work however. We will run into a issue where everyone wants to play damage and tank. Which never see support.
As I guarantee the jobs like Flanks and Damage will be so heavily picked that if you your self decided to play one of them once in a while will never see the light of day in a match.
o.o' i could make the system in a few hours honestly o.o' it doesn't require anything fancy literally just a UI window with 4 buttons 1 for each role.... you click the button it queues you as that role and matches you up with the correct assortment of teammates
kind of removes the unique lineups like 3 tank meta and double healer single tank, maybe it would be a good idea if it was an optional queue thing that people could chose to use if they want.
To add onto this, they use a heavily modified UE3 engine. Coding isn't as black and white as everyone claims.
I mean, if you don't just want to grenade Matchmaking but drop and orbital nuke on it, that's a good way to do it, but, personally, I'd rather not have an orbital nuke dropped on matchmaking and make it substantially worse.
Queue times are shorter for Tanks and Healers in WoW because everyone wants to play DPS, it isn't because of anything Blizzard did.
I've seen what happens when you reward players for bad play tendencies with the BP challenges, and I'd rather not see that happen with constant rewards for the same.