Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It also makes things pretty repetitive, even with short rounds.
And adding the option to change character will add strategy elemens aswell.
what's there to strategize when you don't know who's the enemy picking. in a way, counterpicking itself is a strat, and not having mid-game character switch really limits the strategy that you can take in a game.
Quoting OP, this will make the game more dynamic.
If one team is simply better than the other, they deserve that win. Counter picking ruins that. Oh hey, I hard counter the whole enemy team as bomb King? Their own fault for not having a shield user on hand. And then I get into the match, and I run into Fernando, ruckus, makoa, and barik all in a pile on the point with shields all around, and a Kinessa on a rooftop. That ain't exactly fair is it?
So the game starts and everyone picks whatever. It gets to the 10 last seconds and it reveals the enemy team, and it semi locks in your character, so if you pick anyone else, you're stuck with them. So you either have who you originally chose, or you get one chance to change just before the game.
Except... Most people i get matched up with doesn't even pay a single ♥♥♥♥ to team composition, all of them wants to be carries, and have less than 30 objective time, I assume they're CS:GO player rejects
I mean, I love to play tanks, but without team composition, ♥♥♥♥ just go balls, and without the tank to put in some objective time, people would lose in less than 3 minutes..
Some weird dudes just doesn't like to pay any mind to team composition, and when they realized that what they'd done is stupid as ♥♥♥, it's too late to change champions.
And if someone counters your champion pick? just counter them back, switching between champions enables this as well. For me, impromptu theorycrafting and putting it into practice in a live match is where the fun of this game's at.
It could balance things out a littlebit. Maybe at the cost of credits so you cant just spam counters
There is a way to counter heroes without swapping heroes. Rather than ♥♥♥♥♥♥♥♥ about how you can't counter the enemy team because you can't swap... Why don't you find a way tocounter them instead? DotA2 and LoL doesn't let you swap heroes midgame for a reason, bud. Overwatch does, but there's no loadout or card system at all, it's all about the heroes and their skillset.
It's still in beta, so I guess it kinda makes sense in a way, lol
Seriously overatch is dying hard among the casual players, give it a few more month and all that will be left will be a few thousand hardcores.
Strategy of buying items. There are items to counter specific character (increase range of stealth dectection, increase damages against shield / deployable, etc). Who would buy these items if your enemies can just switch character and render your items totally useless?