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Since its inception, Cauterize has been used as a stopgap method to reduce Healing in a game and genre in which Healing is so important, Cauterize has been required for a match to feel “normal”. It becomes a necessary item to purchase, and a necessary item to balance itself, with other balance being done around it. We do not believe that Cauterize in its current form, regardless of the value of antiheal, is healthy in the long term for Paladins. As such, we’re changing how we approach Cauterize and Healing Reduction in general.
Our aim is to introduce a passive version of Cauterize such that everyone has Cauterize applied by their inhand shots, scaling over the course of the match. This should help ensure Supports continue to feel impactful while also facilitating a healthier power curve for healing over the course of the match.
As such, starting with the first update of 2022, we are introducing this new system.
Cauterize is no longer a purchasable item in the in-match store
It will be replaced with Provision
Cauterize’s former Anti-Healing effect will now be applied to everyone’s inhand at the start of every match at a base level, and then scale based on time and the game mode being played, to a max value
Initial Value: 25%
Maximum Value: 90%
The rate of this Cauterize scaling will vary based on the game mode being played