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More than 1 flank? Go reposition talent. (idk the card names so bare with me) max out the card that heals you for x% of you health when you teleport, and the one that increases your movement speed by x%. The rest is up to you.
More than 1 tank? Probably go steady aim talent. Build you loadout around your oppression mines to reduce their healing, and increase their range.
Head hunter is a pretty bad card until you master her completely. Getting headshots with kinessa can be downright impossible.
The other card is just bad. Don't use it.
The playstyle is a bit more complex than you might think. Camping seems like the best thing to do as kinessa, but you'll quickly find that the enemy will adjust and move so that you can't get a clear shot. You have a teleporter; use it. Make sure that you always have the higher ground when you can. If you can't find higher ground, hang back and try to help the tank capture the point by giving dmg.
Some maps she simply can't be good at until you master her.
Frog isle
Jaguar falls
Ascension peak
^^
these two maps suck for kinessa. Too little high ground, too many flank opportunities, too much cover for the enemy.
Frozen mines
Brighmarsh
^^
These maps are meh for her. A good amount of high ground at some parts but too much cover and too many flank positions.
Timber mill
Fishmarket
Serpent beach
^^
These maps are where kinessa shines. Lots of high ground, not too much cover, but still them damn flanks ;-;.
Hope this helps
thank you so much :)
I agree Timber mill is soo good with her
Its fine i stuggle to remember correct names too hehe
What you say makes sense
I have bad habbit of avoid high ground, so I need to work on that
I need to build a deck against flanks