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As a damage and support main, there is still healing it’s reduced like for example when I played Grover I did 1,000 healing with blossom while now I can only do 800 so the healing is still there. “No healing” that’s wrong actually play the game as a healer before you talk about stuff you know nothing about.
"Stop giving advice you know nothing about"
Pretty much
Lol wow well would you look at that I just did a simple google search and I’ll copy what it says “Grover passively heals all allies for 80 per second, activate this ability to do a burst of 800 healing” funny thing is before the healing update it was 1,000 not 1020. Also The whole please don’t comment on something you have zero knowledge about comment was a lie but judging by how your acting I say your no older then 7 if petty insults is your go to argument. I’ll comment on what I want to as long as I follow the rules. Go on google a simple search how much does Grover heal and it’s going to say 800 and 1000. Oh would you look at that private games can’t see if ya play Paladins. Go back to elementary school. I’m not good at math and yet I have the numbers for Grover’s heals a simple search.
First advice:, cauterize effect pass over time, If target is not getting dmg from main weapon... Wait for that moment, If You know You can do it, to heal target for 100% of Your heal. Believe Me, You have those opportunities and more than You think. You just don't realizing it.
Second advice: stop spamming heals left and right, (I bet You do that probably even on full health targets), that helps a lot with skill CD management and makes You heal more.
i personally hate the caut change and iv been very vocal about my hate for it... like the fact that 5 minutes into a game your already getting hit with like 50% cauterize.... by the 5 minute mark most teams haven't even completed the 1st payload push.... and then it just gets worse as time goes on its a stupid system... cauterize should be implemented on an ability basis and thats it.... only specific champions should be able to inflict cauterize like how willo does it for example... giving cauterize to everyone literally just runs in favour of champions with a high rate of attack like tyra, koga, fernando, raum, VII, moji, grohk... etc.. basically any champion with low damage but high rate of attack benefits the greatest from the way caut is right now because it doesn't matter if you get hit with 1,000,000 damage or 1 damage caut is applied exactly the same regardless... which is annoying as hell cause one of those rapid shot champions can just sit in the backlines holding the LMB inflicting 90% caut while dealing absolutely no damage...
like honestly if they made it so cauterize is inflicted by specific abilities they could make it so different levels and lengths of cauterize can be used. like for example let say we were going to add cauterize to betty la bomba, a great ability for that would be "hail of bombs" but make it inflict 25% cauterize per hit lasting for a 3 second duration
or jenos's void grip could inflict 35% cauterize and increase by 5% every 0.5 seconds the enemy is held and could last 1.5 seconds after the enemy is hit like the normal caut
and if 2 cauterize abilities are used on the same enemy the stronger cauterize effect is the one that will be applied and the longest duration on the stack is the one that would take precedent, so if you hit an enemy with a cauterize that inflicts 90% cauterize but lasts for 1.5 seconds and another teammate hits them (before the 1.5 seconds is up) with a cauterize that inflicts 15% cauterize but lasts for 6 seconds, you would end up with a 90% cauterize that lasts 6 seconds instead
so basically any teammate would be able to refresh the cauterize timers on an enemy being inflicted by cauterize but the stronger cauterize effect stays ontop of the stack as long as the timer is refreshed by another cauterize ability
I played a game with 3 supports on the other team and an ash tank, my team had no damage to kill, 90% cauterize at the beginning of the game would be good.
There are games that you win by walking forward and there are others that the enemy team will just walk forward, no matter how much you hit.