Paladins

Paladins

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Gianfranco Jan 12, 2018 @ 7:48am
why not remove onslaught instead of payload?
payload maps were a nice change from siege, love tdm maps too but payload was storic
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Showing 1-15 of 24 comments
add payload
VaciVt Jan 12, 2018 @ 8:00am 
Because based on the December Survey, Payload was the least that people want/play. And they have to limit the game modes as it will seperate the players queue.

But yeah, Payload was fun not like mindless Onslaught and TDM. Hi-Rez was partially at blame too because they never make a new map for Payload for a very long time and no specific quest for Payload too.
Last edited by VaciVt; Jan 12, 2018 @ 8:02am
LMiranic Jan 12, 2018 @ 8:02am 
Just add an overtime to Payload and that's it. That's all payload needed.
VaciVt Jan 12, 2018 @ 8:03am 
Originally posted by LMiranic:
Just add an overtime to Payload and that's it. That's all payload needed.

No, Payload is all about which team is the fastest to go furthest. Adding overtime will beat the purpose.
shadowsouls12 Jan 12, 2018 @ 8:04am 
have quests for onsluaght not for payload. numbers for who pays what aren't true.
Syncroniam Jan 12, 2018 @ 8:06am 
If only they actually worked on and tweaked Payload more, it could've been more enticing like how Payload is on Overwatch, tense and actually rewarding to play.
PixWiz Jan 12, 2018 @ 8:08am 
Originally posted by Syncroniam:
Because Hi-Rez is full of trash devs that doesn't listen to community feedback.

They removed Payload because they listened the community feedback.
Gianfranco Jan 12, 2018 @ 8:10am 
Originally posted by PixelWizard:
Originally posted by Syncroniam:
Because Hi-Rez is full of trash devs that doesn't listen to community feedback.

They removed Payload because they listened the community feedback.
people played onslaught only for the lore quests not because it is fun, payload was way better
Syncroniam Jan 12, 2018 @ 8:12am 
Originally posted by Gianfranco:
Originally posted by PixelWizard:

They removed Payload because they listened the community feedback.
people played onslaught only for the lore quests not because it is fun, payload was way better
Yup.
EmeraldFoxDeity Jan 12, 2018 @ 8:25am 
Originally posted by VaciVt:
Because based on the December Survey, Payload was the least that people want/play. And they have to limit the game modes as it will seperate the players queue.

But yeah, Payload was fun not like mindless Onslaught and TDM. Hi-Rez was partially at blame too because they never make a new map for Payload for a very long time and no specific quest for Payload too.
If they made better decisions to pull in many more players it wouldn't matter how much it gets stretched out.

I think my problem with payload was the whole offense than defense thing. I would have preferred it if the maps were bigger and more interesting with each team either attacking or defending each match. A big reason why I didn't like the do both way payload was setup is that I really liked to play Ash on the attack as her knockback made pushing the payload very easy, but defending was another story. On defense she was just an average tank with an average explosion attack. Knocking enemies of a payload you are defending is not nearly as effective as knocking them off of one you are pushing. It was a bit helpful to be able to switch legendaries and loadouts when the teams swapped roles though. Her siege breaker was much better on defence.

Something I find bothersome about payload's removal is that onslaught was supposed to have a focus on kills. Can you see the problem with that? Team deathmatch is literally completely focused on kills. Team death match is what onslaught tried to be but without a slow capture point in the center giving additional points. Knowing that team deathmatch is what onslaught was supposed to be but better at its job, (no capture point, completely kill focused) why wouldn't onslaught be replaced? We don't have a better payload like mode than payload, but we do have a better kill mode than onslaught.

I really hope payload returns revised in he future. I am also a bit disappointed that a horde mode that many people have wanted is not next on the agenda and it is instead battlegrounds. Battlegrounds to me sounds like one giant mess. I can already imagine a Jenos ulting in a specific direction and getting like 20 kills or more. Paladins is made to be a 5v5, I am certain this gameplay will not translate over well to battlegrounds.

Oh well, good bye payload, hello better onslaught.

I still really want a horde mode though ...

Originally posted by Gianfranco:
Originally posted by PixelWizard:

They removed Payload because they listened the community feedback.
people played onslaught only for the lore quests not because it is fun, payload was way better
That's a pretty bold statement. Personally I like playing all 3. I find them all to be fun.
Scorch Fernando on primal court is a thing of beauty.
Godtactics Jan 12, 2018 @ 8:27am 
Bring back payload, but make it so it starts in the center of the map, and either team can push it either way at any time, provided they get point control.

The team that pushes it all the way, wins, or the team with it on the enemy's side when the timer ends, wins.
Last edited by Godtactics; Jan 12, 2018 @ 8:28am
PixWiz Jan 12, 2018 @ 8:29am 
Originally posted by Gianfranco:
Originally posted by PixelWizard:

They removed Payload because they listened the community feedback.
people played onslaught only for the lore quests not because it is fun, payload was way better

Not what the Survey said. People voted Payload as the least favorite and played mode.
VaciVt Jan 12, 2018 @ 8:54am 
The problem with Payload was....Seige. Seige was the better mode of capturing and pushing the cart and has balance of both offense and defense.

To be honest they have tried a lots of gamemodes, old seige with gates, seige, payload, survival, pve, tdm, soon battleground, which is good, but also bad because they cant decide which, and left Seige as the sole competitive mode alone.
AlexaVL Jan 12, 2018 @ 8:55am 
Originally posted by Gianfranco:
Originally posted by PixelWizard:

They removed Payload because they listened the community feedback.
people played onslaught only for the lore quests not because it is fun, payload was way better

Onslaught was popular from the moment it was introduced, way before quests, stop making silly statements.
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Date Posted: Jan 12, 2018 @ 7:48am
Posts: 24