Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
need to note you have keep up with the enemies caut level and you should ignore caut 1-2 cause they didnt do sh*t
Had chronos, the maxed card for reducing blossom cooldown and that's it. We just had a pitched battle the whole match with both teams kicking butt.
Was allot of fun, getting the achievement was just a nice extra.
To the others who've commented here, THANK YOU so much for your help! I've just gotten the "Surgeon General" achievement - while using a level 0 Rei!
https://steamcommunity.com/sharedfiles/filedetails/?id=2556595578
is this through a custom game?
They were right, if it was that hard to ever get over 100k heal, it may have been you not being good at support, as they said, or playing one that's harder to heal heavily with.
By the way, a good Rei loadout and playstyle can make you a legend (I even had a 15 min match with 25 kill streak, 20 kills, 25 assists, only 6 deaths, 70K dmg AND 150K healing). I have to say they did a pretty good job with rei, a healer that is kinda forced to engage in combat, but succedes in doing so AND healing at the same time.
Matchmaking doesn't make balanced matches anymore, only 4-0 and 0-4 steam rolls that last sub-10m. GL getting 100k healing in those, and has little to nothing to do with anything else because if there isn't any damage to heal, there isn't any healing you can do at that point. Maybe 1 in 10 matches can net someone 100k+ healing, but those are the exception with matchmaking and this playerbase, esp if your team has double support and they are both healing and the other team actually buys cauterize and knows how to apply it properly and who to go after, but, again, matchmaking with this player base.
Aside from poor grammar, where are you pulling these statistics? Yes, there is no such word as a definition of matchmaking in Paladins, but no, there is no such probability of 10% of matches having 100k in healing. I know that I too do not have statistics to back my claims, but if you have a sense of awareness, the common threshold of healing that everyone sees usually floats between 35k and 75k; can be lower, can be greater, but this is an average gap that is commonly seen, no matter what you play.
Yes, you do speak truth when it comes to... conditional players that have ... conditional logic. Biggest example of conditional players are the ones who just love to feed Term's (cough cough every Damage champion). However, a point you did explain but also forgot about was that some players don't get cauterize; this greatly impacts healing values of Supports. If a Support has low healing points at the end of a game, it could either mean they died a lot---common case---, Cauterize was too high, or their team just rolled over the opposing team, leaving no healing to be done. When healing values are high, the cases are usually lots of dps from opposing team with no Cauterize, high Cauterize, or the game just was a prolonged tug-a-war match---these games are quite hard to find if I might add.
Howeverr, the biggest factor as what determines 100k healing or not is the Support itself. If you play Corvus, I send a prayer to you in best wishes for getting 100k healing; if you play Ying, that is an easy 100k healing session.