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Healers that don't heal
Recently it seems like there are a lot of people that choose to play healer, but then spend the entire match DPSing and just ignoring the fact that their team is dying. 12 matches today alone I have had an IO heal less than 10% of the enemy team's damage output. Why do people instalock a healer, but then never heal?

I think a system should be put in place to prevent this, since we cant swap mid game to a healer if ours isnt doing their job. Something needs to be implemented that if you dont heal at least 20% of the damage the enemy team did (should be easy to do with any healer who has more than 2 brain cells), you should be locked out of the support roll for a certain amount of time. This would make sure the healers are actually doing their job.
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Showing 1-15 of 23 comments
Champions are organized into 4 different classes: Front Line, Damage, Support and Flank.
No such thing as healer or tank in this game.
Weeload Apr 1, 2020 @ 11:42pm 
Paladins players think healing is the best thing ever and I guess that's why they pick healers (so they can heal themselves).

I had 3 matches with healers. They did around 20k heal in 10 mins. A seris walked past me while I was low on HP but didn't bother to use the right click. Went to the enemies and died instantly. After that I decided I would try to heal and did 75k heal and 50k damage in 10 mins.

People still choose Life Rip and Kill To Heal over caut. So stupid.

No. You can kill a Tyra who is getting healed for 2-3k and you get 80 hp per HIT for your super choice of picking Life Rip!

Vassago Rain Apr 2, 2020 @ 12:17am 
They're not healers, and they have other things to do than attach to your ass in particular and hold M2. I lead pushes, and since I have the best vantage point next to backline DPS, I relay information, like where the enemy's coming from.

If you find that you're dying and dying and dying, while there's a 'healer' next to you, maybe, just maybe, you're not as valuable to the team effort as the other players. Healing isn't an automatic aura, unless you're Grover. It has cooldowns or comes on a resource bar, and people who keep sticking their head out, going 1v3, and not respecting caut windows will find themselves at the bottom of the triage list.
Weeload Apr 2, 2020 @ 12:47am 
Originally posted by Vassago Rain:
They're not healers, and they have other things to do than attach to your ass in particular and hold M2. I lead pushes, and since I have the best vantage point next to backline DPS, I relay information, like where the enemy's coming from.

If you find that you're dying and dying and dying, while there's a 'healer' next to you, maybe, just maybe, you're not as valuable to the team effort as the other players. Healing isn't an automatic aura, unless you're Grover. It has cooldowns or comes on a resource bar, and people who keep sticking their head out, going 1v3, and not respecting caut windows will find themselves at the bottom of the triage list.

So you say 20k heal in 10 mins is great? I can only laugh.
Vassago Rain Apr 2, 2020 @ 1:09am 
Originally posted by Weeload:
Originally posted by Vassago Rain:
They're not healers, and they have other things to do than attach to your ass in particular and hold M2. I lead pushes, and since I have the best vantage point next to backline DPS, I relay information, like where the enemy's coming from.

If you find that you're dying and dying and dying, while there's a 'healer' next to you, maybe, just maybe, you're not as valuable to the team effort as the other players. Healing isn't an automatic aura, unless you're Grover. It has cooldowns or comes on a resource bar, and people who keep sticking their head out, going 1v3, and not respecting caut windows will find themselves at the bottom of the triage list.

So you say 20k heal in 10 mins is great? I can only laugh.

If I win 4/0, and I spearheaded every charge, and my team managed a grand total of 8 deaths, would you say my 20k healing in 10 minutes was 'too little?' You need to play more, and worry less about big numbers at the end of the game.

It's also possible to feed your way to a victory if you rush master riding and the enemy team isn't paying attention.
MeowMix CatFood Apr 2, 2020 @ 1:18am 
Originally posted by Vassago Rain:
Originally posted by Weeload:

So you say 20k heal in 10 mins is great? I can only laugh.

It's also possible to feed your way to a victory if you rush master riding and the enemy team isn't paying attention.
The ol' "Master Feeding 3". XD
I'm guilty.
Last edited by MeowMix CatFood; Apr 2, 2020 @ 1:19am
Vassago Rain Apr 2, 2020 @ 2:13am 
Originally posted by MeowMix CatFood:
Originally posted by Vassago Rain:

It's also possible to feed your way to a victory if you rush master riding and the enemy team isn't paying attention.
The ol' "Master Feeding 3". XD
I'm guilty.

No one expects the DPS to hide for 3 seconds, then cap the team out while they're farming easy frags near the spawn.
Zarinthal Apr 2, 2020 @ 3:50am 
supports dont heal, FLs overextend and expect infinite healing, DPS stands in teh back pretending to be snipers and never pushing or controlling the fight and flanks...well...dont. if you are doing better than the people who let you down, you will eventually rank up. if you dont graduate from the garbage, maybe focus more on self improvement. sure the matchmaking isnt perfect, but its not half as bad as most people think. plus most people are experiencing throttled internet because everyone is at home a lot more than usual, so its either slow connection or on and off connection. just dont count on consistent quality in games right now, which will also impact matchmaking overall
Weeload Apr 2, 2020 @ 4:07am 
Originally posted by Vassago Rain:
Originally posted by Weeload:

So you say 20k heal in 10 mins is great? I can only laugh.

If I win 4/0, and I spearheaded every charge, and my team managed a grand total of 8 deaths, would you say my 20k healing in 10 minutes was 'too little?' You need to play more, and worry less about big numbers at the end of the game.

It's also possible to feed your way to a victory if you rush master riding and the enemy team isn't paying attention.

I need to play more? I have +2200 hours into this game.

And the problem is not the numbers! You have 4 abilies. If you only use 3 of them, you are disadvantaged.
Try to play a front line without using your shield and see how it goes...

Furia can do more damage if she heals. WHY NOT HEAL OTHERS THEN? Don't get it.
thc Apr 2, 2020 @ 4:27am 
Originally posted by fear_monger185:
Recently it seems like there are a lot of people that choose to play healer, but then spend the entire match DPSing and just ignoring the fact that their team is dying. 12 matches today alone I have had an IO heal less than 10% of the enemy team's damage output. Why do people instalock a healer, but then never heal?

I think a system should be put in place to prevent this, since we cant swap mid game to a healer if ours isnt doing their job. Something needs to be implemented that if you dont heal at least 20% of the damage the enemy team did (should be easy to do with any healer who has more than 2 brain cells), you should be locked out of the support roll for a certain amount of time. This would make sure the healers are actually doing their job.
Originally posted by Vassago Rain:
They're not healers, and they have other things to do than attach to your ass in particular and hold M2. I lead pushes, and since I have the best vantage point next to backline DPS, I relay information, like where the enemy's coming from.

If you find that you're dying and dying and dying, while there's a 'healer' next to you, maybe, just maybe, you're not as valuable to the team effort as the other players. Healing isn't an automatic aura, unless you're Grover. It has cooldowns or comes on a resource bar, and people who keep sticking their head out, going 1v3, and not respecting caut windows will find themselves at the bottom of the triage list.

There is a big difference between "oh he didnt heal me when i was low" and "we are losing every team fight because he isnt healing anyone". Most games ive been in recently the end card shows our healer having virtually no healing, compared to the damage the enemy is pumping out. If the enemy team has a combined 300k damage and you only have around 20-50k healing, you arent helping your team win the fights. that is why i think there needs to be something in place to make people actually heal when they choose healer.
Brolando Apr 2, 2020 @ 1:57pm 
I've seen people who are incompetent at the role they're playing lots of times.

DPS who suck at doing dps, healers who don't heal enough and tanks who play like an absolute b*tch and never try to contest the objective. (For tanks I am talking about the ones who literally never go anywhere near the point btw, I don't expect my tank to bum rush the point all game)
Last edited by Brolando; Apr 2, 2020 @ 6:26pm
fabioecco Apr 2, 2020 @ 3:48pm 
Theres 2 types of players:
The frontline who runs straight into 3 enemies, get melted and spam vhs while dead;
and
The damage who takes cover and stands on your line of sight;
As a support, I always leave the first one to die and help the second one to push the enemies back. If the whole team is beyond help I just kill as many people as I can.
Vassago Rain Apr 2, 2020 @ 4:02pm 
Originally posted by fabioecco:
Theres 2 types of players:
The frontline who runs straight into 3 enemies, get melted and spam vhs while dead;
and
The damage who takes cover and stands on your line of sight;
As a support, I always leave the first one to die and help the second one to push the enemies back. If the whole team is beyond help I just kill as many people as I can.

Word.
Kak Long Apr 2, 2020 @ 4:32pm 
Originally posted by fear_monger185:
Recently it seems like there are a lot of people that choose to play healer, but then spend the entire match DPSing and just ignoring the fact that their team is dying. 12 matches today alone I have had an IO heal less than 10% of the enemy team's damage output. Why do people instalock a healer, but then never heal?

I think a system should be put in place to prevent this, since we cant swap mid game to a healer if ours isnt doing their job. Something needs to be implemented that if you dont heal at least 20% of the damage the enemy team did (should be easy to do with any healer who has more than 2 brain cells), you should be locked out of the support roll for a certain amount of time. This would make sure the healers are actually doing their job.

,thy should remove all Healer class offensive Telents since long time ago,such Maelstorm(Ghork) Cataylst(Pip)etc,why should player pick dmge class if healer class has much better kits
Last edited by Kak Long; Apr 2, 2020 @ 4:32pm
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Date Posted: Apr 1, 2020 @ 11:16pm
Posts: 23