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No such thing as healer or tank in this game.
I had 3 matches with healers. They did around 20k heal in 10 mins. A seris walked past me while I was low on HP but didn't bother to use the right click. Went to the enemies and died instantly. After that I decided I would try to heal and did 75k heal and 50k damage in 10 mins.
People still choose Life Rip and Kill To Heal over caut. So stupid.
No. You can kill a Tyra who is getting healed for 2-3k and you get 80 hp per HIT for your super choice of picking Life Rip!
If you find that you're dying and dying and dying, while there's a 'healer' next to you, maybe, just maybe, you're not as valuable to the team effort as the other players. Healing isn't an automatic aura, unless you're Grover. It has cooldowns or comes on a resource bar, and people who keep sticking their head out, going 1v3, and not respecting caut windows will find themselves at the bottom of the triage list.
So you say 20k heal in 10 mins is great? I can only laugh.
If I win 4/0, and I spearheaded every charge, and my team managed a grand total of 8 deaths, would you say my 20k healing in 10 minutes was 'too little?' You need to play more, and worry less about big numbers at the end of the game.
It's also possible to feed your way to a victory if you rush master riding and the enemy team isn't paying attention.
I'm guilty.
No one expects the DPS to hide for 3 seconds, then cap the team out while they're farming easy frags near the spawn.
I need to play more? I have +2200 hours into this game.
And the problem is not the numbers! You have 4 abilies. If you only use 3 of them, you are disadvantaged.
Try to play a front line without using your shield and see how it goes...
Furia can do more damage if she heals. WHY NOT HEAL OTHERS THEN? Don't get it.
There is a big difference between "oh he didnt heal me when i was low" and "we are losing every team fight because he isnt healing anyone". Most games ive been in recently the end card shows our healer having virtually no healing, compared to the damage the enemy is pumping out. If the enemy team has a combined 300k damage and you only have around 20-50k healing, you arent helping your team win the fights. that is why i think there needs to be something in place to make people actually heal when they choose healer.
DPS who suck at doing dps, healers who don't heal enough and tanks who play like an absolute b*tch and never try to contest the objective. (For tanks I am talking about the ones who literally never go anywhere near the point btw, I don't expect my tank to bum rush the point all game)
The frontline who runs straight into 3 enemies, get melted and spam vhs while dead;
and
The damage who takes cover and stands on your line of sight;
As a support, I always leave the first one to die and help the second one to push the enemies back. If the whole team is beyond help I just kill as many people as I can.
Word.
,thy should remove all Healer class offensive Telents since long time ago,such Maelstorm(Ghork) Cataylst(Pip)etc,why should player pick dmge class if healer class has much better kits