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Of course you shouldn't take a damage build as a support when your team desperately needs a dedicated healer, but teams that undermine your skills for healing talents are usually the ones that fail to protect you even when you take a support talent.
They think you are their personel healbot and irrational hate you if you pick a talent for self defense or dps.
Mortal reach allows you to keep distance, that allows healer to be in a safe place and out of the sight. It doesn't save you from flank harassment, but even there you can launch healing and then hide in some building etc.
Being far away let's you avoid serious aoe damage and exposure to ults, focused on point/payload or just grouped tanks.
Also being far away gives you ability to see more- see counterattack and warn team, notice flanks that are coming to get you nd most important for me- put better suppressive fire, because you see all doors, bridges and chopoint, and constantly shooting them (between healing) prevent champ like Kinessa, Sha Lin, Viktor from just standind there and dumping damage on your team.
Be smart. Pick up Mortal Reach.
The range boost is helpful for most maps, and is necessary for others like Timber Mill or Fish Market. It does enable you to heal everyone on your team, which can give a big advantage to your flanks and damages.
You should always build for healing on Seris if you are the only support. This is because Seris "damage" builds are weak compared to other support damage builds, such as Grohk, Pip, and even stun Mal Damba. If you do want to be more aggressive as a support, you should pick these champions instead as they offer more damage and often times more CC than a Seris damage build.
>implying damba doesn't have stun
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