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And yes, they didn't try to make melee combat a thing.
Also melee is not really a thing in this game, those skills I mentioned are UNOFFICIALLY called melee because they can go through shields, this game only handles damage types (AoE and single target) and the type of registering (hitscan and projectile). Melee doesn't exist as a consolidated game mechanic.
maeve throws her blades and zhin THROWS fire with his sword. grover used to be a melee, but now he throws his axe, so the only things that dont make sense are kogas claws and andros super fist, but eh... its paladins, nothing is perfect...
- His face is completly hiden by ninja mask and wear ninja main clothes
- He uses fire elemental (my best elem :D)
- His voice is cool
- He is evil
- He is unique
- He has too much abs
Wait a sec that's Koga but in evil version :D
INHAND: Rapier. LMB for "melee range" strikes, RMB for a short forward jab.
ABILITIES:
• Some form of counter named Parry, like Zhin's, with a much shorter duration but also much shorter cooldown. Maybe THIS could be their ranged attack in a way; Parrying could shoot some... R-Rapier... shot thing...
• Some kind of forward step AND back step -- Quick and frequently-available repositioning, just not super far.
PASSIVE: Facemask. Fencing facemask protects the champion from recieving bonus headshot damage. This could help make CQC combat more viable without simply granting a bunch of extra health.
Maybe it could even be done so that you can forwardstep-strike and backstep-strike; You'd have a bunch of short-range, quick movement abilities that were all also attacks. I like the idea of being able to do a stab while jumping back.