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This is also the description of Talus and Skye, while Lex might have slightly more damage they are still in the same range. Talus and Skye can both deal a lot of damage without reloading, attacking head on while having extreme movement speed boosts, just like Lex. This leads me to why he is not overpowered, in my eyes; serveral other flanks are comparable to him, yet you don't see people complaining about Talus or Skye being overpowered, do you?
Talus and Skye also have cards that increase their movement speed; Talus can have increased movement speed as long as he is in Rune of Travel (a long time), and Skye can have increased movement for 3s as long as she touches her Smoke Screen (which she can have almost unlimited of). Talus has no damage talent cards (but has a damage boost ability), and Skye has THREE damage talents.
I agree with you here. It's a fundamental (opinionated) problem in Paladins with champions being too unique ability wise, leading to unbalance. Some examples are Makoa's hook, Strix's flare, Torvald's shield, Inara's self boosted healing, etc. He does get 500-1500 more credits than other champions, which can be unbalanced in certain situations. Lowering the credits will just be a bad thing, however; they should rework this ability entirely to bring balance back.
There's no skill in a lot of champions, you just have to look at the champions as a whole. When I said skill difference, I wasn't talking about individual champion skill but the skill of the person, like someone's rank. The new matchmaking they have been testing out has been shaking up the range of skill in matches. I've had a casual game where someone who was account level 447 was on the same team as someone who was account level 58. If your teammates are less skilled than the enemies, which is happening a lot nowadays, then an enemy (Lex) could easily dominate.
lets go
Puts you to think how stupid the Talent cards idea is.
Lex sure has high dps but he needs to be close to you to deal full damage.
Some frontlines can't deal with flanks because they can deal high burst damage and run away easily.
If you decrease his dmg to 220, he would have an abominable 880dps.
Considering his movement is purely horizontal, and he can't really escape.
He can only slide on the ground for a bit, while Androxous can do the same distance three times and almost instantly and can do it in the air, Maeve can double jump, pounce in the air for air time, can prowl for higher movement speed and higher jumps, koga can walk on walls, dash three times and can agility for higher movement speed and so on.
Lex, without his high dmg output, would only have his wallhack, that obviously is random and just gives you more credits. I think he's actually weak - as he has low range and is really imprecise. In my opinion, he should have more movement and he should be able to pick his targets somehow.
But that only applies to casuals and ranked platinum matches and below.
Above that is where the line of counterpicks become more felt. You'll be dealing with people with good awareness so Lex won't perform well that way. Pretty much almost all flanks actually.