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Paladins

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MagyTheMage Oct 22, 2019 @ 9:35pm
Imani tips?
Ive been looking for a DPS champ to play.for a while now, and after a lot i finally found one, imani

So now im trying to learn her

Could anyone give me any tips/loadouts/etc?

Especially about her ult usage, im not sure how to use it properly? Like, if i put myself too far, im free food for flankers

If i am too close, my team can help me but anyone can rush me

And for the dragon itself i dunno if i should fly as far as possible and charge at the team, be smart and take routes behind geometry to get an important kill (but use up a lot of.time) or leave it near my body to protect myself

Plus, when they have a lot of bulldozer, i feel like i dont even have an ult anymore
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Showing 1-8 of 8 comments
FacuPovv Oct 22, 2019 @ 10:56pm 
imo the most important while ulting its to make sure nobodys around, then go through the path from where enemies could possibly come.

Originally posted by MagyTheMage:
Plus, when they have a lot of bulldozer, i feel like i dont even have an ult anymore

Maybe but you make them waste a lot of credits on bulldozer instead of cauterize or reju
Last edited by FacuPovv; Oct 22, 2019 @ 10:59pm
CloudCoco Oct 22, 2019 @ 11:56pm 
Originally posted by serpientesolida:
imo the most important while ulting its to make sure nobodys around, then go through the path from where enemies could possibly come.

Originally posted by MagyTheMage:
Plus, when they have a lot of bulldozer, i feel like i dont even have an ult anymore

Maybe but you make them waste a lot of credits on bulldozer instead of cauterize or reju
It's the cheapest item, you can max it after one life if you've done fairly well
Last edited by CloudCoco; Oct 22, 2019 @ 11:57pm
StopSpawningNextMe Oct 23, 2019 @ 12:39am 
Maybe try flanking behind the enemy then try to make the dragon look like it spawned somewhere else?,since the mindset is that if you see where the dragon was spawned you know that imani may be close there, Also if you see that they have bulldozer 3 , then just park your dragon somewhere with cover, like in brightmarsh, you can keep it in the ceiling so that the enemies will have to either get closer and try to kill the dragon or wait it out/find imani
Chrono Atog Oct 23, 2019 @ 1:06am 
Good team pick ideology is you don't have too much overlap, leave the enemies spread out on item picks.
.
So if you have shield tanks don't pick someone like vivian who will loose her shield asap, and people buying to counter item it, are also effectively counter item.

So with Imani, dont pick her if your tank is Inara/Barik or your healer is Ying or Io since the over lap will lead to them losing their constructs quickly reducing their strength.

Imani is mid-range/long range champ. Her kit is about distancing and only has one good CC move that the good flankers can just wait out. (Evie/Zhin/Androxus/Moji).

Splitting Ice is prob the best of the the three, as it allows you to harass multiple people with caut. Also with characters like ying can remove their images healing her. It also allows you to focus constructs and punish people with bad placement.

Like any dips Cauterize should be your first and most important item
Then depending on the tank pick an item to counter them out.

Rejuvenate is prob a good third pick if you're sticking with the tank/healer.

Then pick a damage shield to the most annoying damage pick they have.


Pyromania is alright, but requires you to hit consecutive shots. Mana rift is sorta eh, it's more for the fireball burst to shields/walls. Since 2k isn't enough to kill most, and good flankers which are your bane can see the rift and start the fight with a counter most likely reflecting (or in any case reflecting 2k right into your face).

Cards I would recommend in self presevation (Max hp/Shield at low hp/Movespeed from your out) are better if you're playing as a team and can trust your healer.

Her cards are hard because there is builds for good teams, and builds when your team is ♥♥♥♥. and will have to be self reliant
IceHedge Oct 23, 2019 @ 3:42am 
I'm average at best, just starting to use pings like 'enemies on the right/left flank' and that kinda thing, normally play frontline since literally no one else does. When someone does pick a frontline, I go Imani. Lately, I've been getting 25+ kills with less than 10 deaths consistently. There are a range of ways to alter Imani around with cards or different strategies, but my favorite way to play her is going varied.

To start, I always play ultra aggressive in the beginning. Using Frostfire Glide to get to a vantage point is a must, if no place is available, glide over the center and use Inferno Cannon- it maintains your X axis in midair and provides great maneuverability. Once it's done and you've killed at least one champ, get cover, switch to ice, use frost bomb- be defensive here or aggressive depending on enemy placement.

From here, being aggressive doesn't pay off. I try to stick to tank/healer, always using the ice ability at a distance with splitting ice. The damage she can deal is unreal. When both inferno cannon and frost bomb cool downs end its rinse and repeat.

Her ultimate- most people even low levels are really starting to pick up on her defenselessness and kill her seconds after using her ult no matter where you hide You have one of two options IMO- use it close to your spawn as long as it doesn't take too long to get to the action, making the enemy really extend to kill Imani, or use it dangerously(yes) close to the enemy, preferably right next to healer or tank, and blast them point blank. This sounds risky, because it is, but hardly anyone expects it, and if you keep your dragon low, you basically become Super Saiyan Moji. Who doesn't like Super Saiyan Moji?

So far it's working for me, your mileage may vary. XD
Castor Oct 23, 2019 @ 8:43am 
Don't pop the ultimate too early on. If you use it and end up destroying your targets, they'll almost always buy a load of Bulldozer and render it practically useless. Sure, it stops them buying other items, but Cauterize and Rejuvenate are among the first items to be purchased under priority regardless, so it's usually a moot point. The only time I resort to using her ultimate is as a last-resort offensive (and only if I'm not likely to die doing it) or as an overkill offensive. You need people to be preoccupied by defending their goal or taking the objective, and you need allies alive to serve as additional distraction, otherwise you'll have the likes of mounted players flanking around to find you easily, or you'll get killed while starting the ultimate because it's so blatant. Most of the time, opponents will know where you're stood while you use it because, again, it's extremely blatant.

If there's a very high-mobility champion in your match on the opponent team, prioritise killing them first - they'll almost always come to stop you, and remember that you can cancel using your ultimate by pressing your ultimate key again in case things go south.

I usually default to Imani's fire stance. It's extremely powerful and plays a little like Sha Lin. It's not often used as people tend to stick to Ice for general attacks, but if you get the hang of it, you'll be dealing far nastier single-target DPS, which has been more reliable for me than throwing snowballs between people - the bonus is that flanks stop trying to attack you because you can two-shot a lot of them. Being hit by 1k damage all of a sudden on squishy characters tends to force a player into panic-GTFO-mode. You of course take Pyromania if you use it as often as I've been using it. You can dance with some average snipers with fire, as long as you use your cover while charging shots. Good snipers will still beat you.

I don't know/care really what people think are meta for her cards, I just know that mine have been effective since I revamped them - that is, I built her deck around Frostfire Glide (longer-lasting, faster travel speed.) It enables you to use it as a getaway skill, a little bit like Evie, albeit without as much vertical manoeuvrability, and you can use it to get into positions that you'd be unable to on other champions.

Maybe stick some healing on Elemental Shift and some cooldown and you're good to go. Just fill the rest.
Last edited by Castor; Oct 23, 2019 @ 8:48am
MagyTheMage Oct 23, 2019 @ 11:13am 
i mainly chose for cards the

- Reduce the cooldown of elemental shift, At level 5

- Elemental shift reduces the cooldown of Giant Ice ball thingy / Flame Kamehameha (i cant be bothered to remember the names), At level 4

- Elemental shift redues the cooldown of Ice hoverboard thing , At level 4

then just, filler cards


Also, im struggling a lot with the Ice stance projectiles, Unlike the Flame fireball, which ive quickly gotten pretty decent at landing, they dont go where my crosshair is aiming, rather a bit to the left or Right depending on what arm she uses

Any tips for that?
IceHedge Oct 23, 2019 @ 2:19pm 
Originally posted by MagyTheMage:
i mainly chose for cards the

- Reduce the cooldown of elemental shift, At level 5

- Elemental shift reduces the cooldown of Giant Ice ball thingy / Flame Kamehameha (i cant be bothered to remember the names), At level 4

- Elemental shift redues the cooldown of Ice hoverboard thing , At level 4

then just, filler cards


Also, im struggling a lot with the Ice stance projectiles, Unlike the Flame fireball, which ive quickly gotten pretty decent at landing, they dont go where my crosshair is aiming, rather a bit to the left or Right depending on what arm she uses

Any tips for that?
Is that because it is in the air for so long? I use the level 3 or so card for it's fastness, maybe if it's at it's slowest it's more susceptible to which arm it is thrown from?
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Date Posted: Oct 22, 2019 @ 9:35pm
Posts: 8