Paladins

Paladins

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KitKat Nov 20, 2019 @ 7:57am
Healer Pip
Tips and Tricks? Loadouts? Items? Combat medic VS Mega Potion?

My current loadout:
https://i.gyazo.com/a2c2c8372337d50dce2157b3ac5baf5d.jpg
Medicinal Excellence 4
Reload 4
Shrewd Move 2
Sturdy 1
Moxie 4

Alt loadout:
https://i.gyazo.com/149cfa5b38b7117a9740077df541d87a.jpg
Medicinal Excellence 5
Reload 5
Shrewd Move 1
Sturdy 1
Moxie 3
But not sure if it's worth it.
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Showing 1-8 of 8 comments
Aeonarx Nov 20, 2019 @ 8:13am 
You don't need moxie on healer Pip, you need it on combat Pip who has to constantly heal himself. Gift giver would be a better option for self sustain for healer Pip.

And yes, forget about Combat Medic. Always run Mega Potion.

Only use Pip as a healer with double tank comps, other way it's a waste.

In order to play healer Pip you have to have nerves made of steel, because you can't afford wasting your heal on cauterized teammates and you have to be able to utilize the smallest windows of opportunity. Sometimes you just have to watch your teammate die, patiently waiting for a miniscule gap of opportunity to heal him back, knowing this moment may or may not come.

Generally speaking, healer Pip is a high risk/not so high reward so usually it's just a more raliable option to stick with any other support, so you pick it for fun, not for result.
Last edited by Aeonarx; Nov 20, 2019 @ 8:27am
The author of this thread has indicated that this post answers the original topic.
Soul2506 Nov 20, 2019 @ 12:08pm 
Tiny Tina is annoying
PixWiz Nov 20, 2019 @ 12:42pm 
Originally posted by r34lian:
Tiny Tina is annoying

Nothing wrong with asking questions. That's what forums are for.
KitKat Nov 20, 2019 @ 2:25pm 
Why always mega potion though? Combat medic seems rather useful to me on practice... No? I am mistaken?
Aeonarx Nov 20, 2019 @ 4:24pm 
Originally posted by Tiny Tina:
Why always mega potion though? Combat medic seems rather useful to me on practice... No? I am mistaken?
1. Because dedicating your loadout to healing potion and not using mega pot is wasted potential.
2. Because you lose your potential to help your team to deal damage in any way, you either shoot or heal, this is really bad situation to be in.
Everyone who says combat medic is good is delusional.
Of course combat medic may be better when you play certain draft like solo tank Barik, but you shouldn't be playing healer Pip in such matches anyway. If you do you effectively throw.
Last edited by Aeonarx; Nov 20, 2019 @ 4:24pm
live2killzombies Nov 20, 2019 @ 7:37pm 
Originally posted by Aeonarx:
Originally posted by Tiny Tina:
Why always mega potion though? Combat medic seems rather useful to me on practice... No? I am mistaken?
1. Because dedicating your loadout to healing potion and not using mega pot is wasted potential.
2. Because you lose your potential to help your team to deal damage in any way, you either shoot or heal, this is really bad situation to be in.
Everyone who says combat medic is good is delusional.
Of course combat medic may be better when you play certain draft like solo tank Barik, but you shouldn't be playing healer Pip in such matches anyway. If you do you effectively throw.

Also think about with a two tank comp where they can group a bit and effectively rotate shield cool downs. Shield goes up clears caut on both and they get a nice burst heal for 2400hp (3120 with rejuv 3) plus your cooldown gets pretty much reset
Last edited by live2killzombies; Nov 20, 2019 @ 7:38pm
Weeload Nov 20, 2019 @ 9:17pm 
Why would People use the increase radius on the potion? The reduced damage while in weightless is very good and can keep you alive.
Aeonarx Nov 21, 2019 @ 5:29am 
Originally posted by Weeload:
Why would People use the increase radius on the potion?
Strange question. Because it's crucial for the build. It synergises very well both with Reload and Gift giver. Having 8 seconds default CD on a pot, you must hit multiple targets at once reliably to reset it. Also you can reach people behind walls, etc.


Originally posted by Tiny Tina:
Also, don't throw pots at teammates, throw pots in the air above their heads and trigger them aerially. This will help avoid unfortunate collisions with terrain and other obstacles and leave you more room for distance adjustments.
Last edited by Aeonarx; Nov 21, 2019 @ 5:40am
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Date Posted: Nov 20, 2019 @ 7:57am
Posts: 8