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njkzbby Aug 6, 2019 @ 11:31pm
About Androxus
Androxus is now a very weak hero.
He does not have a good save, like many other flanks.
Very, very small damage to the flank with a poor escape and extremely dubious survival.
Compared to Moji, Talus, Maeve, Zhin, Koga, Buck, Lex ...
Androxus is very inferior to all these heroes and not only them.
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Androxus vs Moji - Moji: Immortality, VERY HUGE damage, overall survival is higher, and it is very easy to get into it.
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Androxus vs Talus - Talus: A very very very good escape, huge damage that can kill even a tank very easily and quickly, an incredibly strong ult that provides an excellent break in
anywhere on the map.
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Androxus vs Maeve - Maeve: The survival rate of Maeve is entirely dependent on the player and build. Survival is provided to her by tremendous speed and a very large restoration of health from abilities. It’s hard enough to get on it.
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Androxus vs Zhin - Zhin: Great escape, invulnerability, huge damage. Too high survival and escape with such enormous damage.
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Androxus versus Kogа - Kogа: balanced, but compared to androxus it is much stronger.
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Androxus vs Buck - Buck: Good heal, HUGE DAMAGE!
Nobody plays it, so there are no claims.
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Androxus vs Lex - Lex: A very strong hero with tremendous speed of movement and great damage.
He can look through the walls and does just incredible damage to the target on which his mark weighs.
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ANDROXUS: Relatively average texture, easy to hit. Small damage and small effective range. At the same time, dubious survival and poor escape.
My suggestions - you don’t need to nerf anyone, you just need to strengthen Androxus.
1) Remove the scatter and greatly enhance the return. (So ​​that it feels like a revolver, not a plastic pistol)
2) Increase the effective firing range.
3) Change the ultimate or add damage from it. This ultimate is just useless, too little damage.
4) Instead of the ability that punches the enemy, you can make a sight that will increase the effective range and reduce the spread, and without a sight he shot from the hip with a large spread, but faster.
Last edited by njkzbby; Aug 6, 2019 @ 11:40pm
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Showing 31-35 of 35 comments
RattyRatCathy Aug 7, 2019 @ 11:45am 
Originally posted by Graf Unknown:
Originally posted by Dusknoir:

This plus the people who do still play him are generally better at him because nobody else really picks him. Not to mention, I disagree with him being a bad tank. He's actually pretty decent at the moment.

As for Andro, that of course is not the only thing I would use to make a point either, though the rest is anecdotal. Androxus in games almost always has a high amount of deaths compared to his teammates, and in a lot of videos from players like Kami and Z1, you can see why. His kit is the worst out of the whole class at actually keeping him alive.
Once again, Androxus is a FLANK, so his task is not to stay alive, but inflict serious dmg to enemy backline, for example by killing their support. If he kills enemy support and dies then, it was a successfull move and your team usually gets the upper hand in battle, because enemy team has to fight without healer. Androxus is perfect for that, because he inflicts big dmg in short time, while appearing out of nowhere.
Some bad Evie Players are a lot more useless then an Androxus, that gets the important kills, even if he dies. Evie just activating Blink, shooting two or three times at a random enemy and then disappear again, might keep her alive, but doesn't make her a better flank.
(NO I am not saying that Evie is worse then Androxus, Evie is currently the strongest flank)
Andro gets his job done, and that's all he needs to do to fullfill his roll in team.

He's supposed to be able to stay alive while doing so, though, which he can't. Not to mention, this really is more of an excuse than a reason.
Graf Unknown Aug 7, 2019 @ 11:51am 
Originally posted by Dusknoir:

He's supposed to be able to stay alive while doing so, though, which he can't. Not to mention, this really is more of an excuse than a reason.
Ok, then I want to know, why you think that Andro is that bad at staying alive.
With my loadout, which is nothing special, I reduce the cooldown of Reversal by each hit with the revolver. Moreover, successfull hits with Reversal reduce the cooldown of the Dashes.
That means, following scene is the result:
I flank the enemies support, kill him in a matter of seconds and then I get targeted by enemy DMG or Tanks. I use Reversal, block the DMG away from myself, and hit somebody with it. That results in my cooldown for the Dashes being reduced away, so i can use the ability to get my a** of the battle field. Mission accomplished, enemy team has to fall back.
Titus Aug 7, 2019 @ 3:03pm 
Originally posted by Ryu the Fox:
Originally posted by Titus:
If they fixed reversal, then he might actually be playable.

But they are changing his ultimate so that he will get some charge back if he cancels it, based on how many shots he fired.

4000 damage on an ultimate is not low. Also, Androxus has one of the highest amounts of damage out of the flanks, assuming you can hit headshots.
Reversal fix?
There is a very high chance where Androxus's reversal fails to block incoming attacks, resulting in him being damaged and possibly killed. It has been bugged in the past, but currently it is the worst it has ever been.
BangedDreamz Aug 7, 2019 @ 6:49pm 
Hey where are Skye and Evie in this post don't do them dirty like this
moris Jun 17, 2021 @ 8:02pm 
I used androxus back in the day and carried alot with him, now that I came back playing paladins and tried him out, now he's just terrible to play. I suggest giving him a buff or give back heads will roll because right now he's just not like before I used to play him.
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Date Posted: Aug 6, 2019 @ 11:31pm
Posts: 35