Paladins

Paladins

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Praetoss 2017 年 2 月 5 日 下午 10:01
Champions that need nerfs/buffs
I don't want this to be a thread where everyone screams "NERF VIKTOR TOO OP"
I actually wanna see what everyone has to say about nerfing certain aspects of the various champions.
For Example, they either need to buff Pip's healing heavily, or nerf his damage output heavily, so people will stop using him as a self healing damage dealer.
I believe they need to nerf Evie's blink ability somewhat, maybe make the cooldown longer inbetween Blinks, as she is far too fast to accurately target her. Yes, I know she is a Flank, but Blink, hit, Blink, use F, hit, Freeze, Hit again is kinda bull. Especially when some of them all seem to have godly aim. i.e. always hitting their targets right out of Blink or Freeze.
And finally, Drogoz. I feel he needs to have his AoE damage on his rockets reduced, as he can shread some of the lower health champions in only 3 to 4 rockets, and thats not even hitting them directly. I get that he is very mobile too, but being able to take out or at least severly damage the other lower health champs can cost you the whole match.

I'm sure everyone will mostly agree on the Pip thing, but I want to hear your opinions on the other suggestions, as well as your own suggestions for other champ nerfs (or buffs).
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目前顯示第 16-28 則留言,共 28
Dobby 2017 年 2 月 6 日 上午 4:51 
I think Pip is ok no needed to change anything same goes to the rest you mentioned because if you think about it for a second every champion has another champion that can eliminate them and paladins is a game where teamwork actually matters so much
5chwarte666 2017 年 2 月 6 日 上午 5:02 
"Nerf Evie blink ability"
Without it, you realize how useless little Evie will be?

Even Pro`s saying Evie is broken and thats true, she has maybe a high skill level but that doesent change the fact.
Idk what they could do with evie but its first wormhole and heal when you blink card that makes her so strong, a possible nerf could be hit there, i dont think any of her abbilitys need a direct nerf

Drogoz is fine he is a Tankshred he does exactly this

Pip is fine too i play him sometimes mostly with 50k heal and above, and you cant change people to play him as pure support, no role in this Game is written in stone

i know they nerfed him but Nando could use a buff (but i think that will go aways with season 1 anyways because of talents)
Yea simple wrecker buff and Torvald are really hard hits for him, I am Main Tank and at this time preffer makoa over Nando depends on enemy Lineup

Torvald is really good his Q is a Strong impact in a Teamfight and he is fun to play... solo he is useless, but with a Ruckus gg
最後修改者:5chwarte666; 2017 年 2 月 6 日 上午 5:09
Shattered Mirror 2017 年 2 月 6 日 上午 6:08 
Maybe they could remove every character in the game but Fernando. There we go, problem's fixed. ;-)
5chwarte666 2017 年 2 月 6 日 上午 6:09 
引用自 Pepper
Maybe they could remove every character in the game but Fernando. There we go, problem's fixed. ;-)

Uh only Nando fighting against each other, the narcism Battle
Genom 2017 年 2 月 6 日 上午 6:14 
Well, it's just as everyone says..

There's no actual champion that needs buffing or nerfing, it's how you play them.
You can see a Fernando Top Play (I have done one :^)) or a Evie or Viktor getting 0 kills and 18 deaths. It doesn't depend on the champion you are playing, it depends on the player. If the player is good, then obviously he will do good with almost any champion. If the player is ♥♥♥♥ (the kind of just installed this game 3 minutes ago), you don't expect him to top score as Viktor in his first match.
NO champion needs buffing or nerfing. Doing that, in my opinion, would just ruin the game and make some champions just very weak or too strong for even pros to fight against.
Shattered Mirror 2017 年 2 月 6 日 上午 6:20 
引用自 FirsttheWurst
Well, it's just as everyone says..

There's no actual champion that needs buffing or nerfing, it's how you play them.
You can see a Fernando Top Play (I have done one :^)) or a Evie or Viktor getting 0 kills and 18 deaths. It doesn't depend on the champion you are playing, it depends on the player. If the player is good, then obviously he will do good with almost any champion. If the player is ♥♥♥♥ (the kind of just installed this game 3 minutes ago), you don't expect him to top score as Viktor in his first match.
NO champion needs buffing or nerfing. Doing that, in my opinion, would just ruin the game and make some champions just very weak or too strong for even pros to fight against.
To add onto that, every character has another character that they are weak against, and another they are good against. Fernando v Skye, Fernando will most likely win. Fernando v Sha Lin, and you have a knight full of arrows.
Sener 2017 年 2 月 6 日 上午 6:25 
Only reasonable nerf for pip I can think of is his HP, he have really high dodge ability -> F + small size so 2,5k HP is kinda too much for him... otherwise he is fine

Evie needs nerf but not atm - since her skills are limited by server performance ... so she get killed after blink because there is additional dalay (same with Ying F)

Knockback needs some fix - CC resist is suposed to make it less effective but its actually random -sometimes makes you still fly far far away, and othertime it push you like 1m and that is all ...

Also (atleast some) loadouts cards could have negative stat per lvl like:
It don't have to make cards uselless but atm some cards are must have because they give way bigger boost than others...
Fernando:
+500 shield - 50hp
+125hp -250 shield
+5% additional cauterize on fireball +5% longer fireball CD
Evie:
+75 hp blink -2,5% blink dmg bonus
+1sec for second blink back -50hp
+50hp/s in iceblock +5% longer fly cd
Pip:
+10% Lifesteal against enemies slowed by Explosive Flask. -7,5% slow on Explosive Flask
BombKing:
-1sec CD Grumpy -5% Grumpy range
etc...

(there are some negative stats for cards which would be too op without it like Pip: Gain 12.5% Damage Reduction during Weightless, but attacking cancels Weightless. or Fernando +75hp/sec while shield -> but only up to 50% of his max hp)
最後修改者:Sener; 2017 年 2 月 6 日 上午 6:26
[☥] - CJ - 2017 年 2 月 6 日 上午 7:21 
Personally
I dislike going against Ruckus more than anyone else, even another Torvald.
Dobby 2017 年 2 月 6 日 下午 8:04 
引用自 FirsttheWurst
Well, it's just as everyone says..

There's no actual champion that needs buffing or nerfing, it's how you play them.
You can see a Fernando Top Play (I have done one :^)) or a Evie or Viktor getting 0 kills and 18 deaths. It doesn't depend on the champion you are playing, it depends on the player. If the player is good, then obviously he will do good with almost any champion. If the player is ♥♥♥♥ (the kind of just installed this game 3 minutes ago), you don't expect him to top score as Viktor in his first match.
NO champion needs buffing or nerfing. Doing that, in my opinion, would just ruin the game and make some champions just very weak or too strong for even pros to fight against.
I hope they understand this it's really so true, nerffing and buffing would totally ruin the game + every champion has their weakness
Shattered Mirror 2017 年 2 月 6 日 下午 9:00 
引用自 Peanut
引用自 FirsttheWurst
Well, it's just as everyone says..

There's no actual champion that needs buffing or nerfing, it's how you play them.
You can see a Fernando Top Play (I have done one :^)) or a Evie or Viktor getting 0 kills and 18 deaths. It doesn't depend on the champion you are playing, it depends on the player. If the player is good, then obviously he will do good with almost any champion. If the player is ♥♥♥♥ (the kind of just installed this game 3 minutes ago), you don't expect him to top score as Viktor in his first match.
NO champion needs buffing or nerfing. Doing that, in my opinion, would just ruin the game and make some champions just very weak or too strong for even pros to fight against.
I hope they understand this it's really so true, nerffing and buffing would totally ruin the game + every champion has their weakness
Don't get me wrong, it's true to a certain extent. They constantly fix bugs and patch up the game to fix these sort of problems, so it's not only the player.
Xelor 2017 年 2 月 6 日 下午 9:22 
Ok so this is going to be contraversial but hear me out.

what if ghrok was allowed to throw his totem BUT about only half as far as maldamba BUT it had about twice maldambas gourd range in healing
最後修改者:Xelor; 2017 年 2 月 6 日 下午 9:22
Project 39 2017 年 2 月 7 日 上午 3:36 
引用自 Xelor
Ok so this is going to be contraversial but hear me out.

what if ghrok was allowed to throw his totem BUT about only half as far as maldamba BUT it had about twice maldambas gourd range in healing
I don't think it would match Grohk's kit, he is supposed to help the tank control the point, that's why he's so good at surviving but not escaping
15 miles on the Erie Canal 2017 年 2 月 7 日 上午 3:43 
引用自 d1zC0rd
Resilence is anti grumpy lol, I seen a fernando with full resilence get stunned by a grumpy before, it looked like he didn't even get stunned lol. [/quote]

As cheap as Resilence is, I'd rather not have to invest so much in a passive just to counter a single non-ultimate skill. [/quote]

You know what's worse than putting points into a skill to counter one character? Being dead because you didn't put points into a skill to counter a character.
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張貼日期: 2017 年 2 月 5 日 下午 10:01
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