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What? are you sure?
Because I am sure I didn't experience that once or twice.. and that's not just my Nando but every Nando I am partnered with.
Maybe Hi-Rez patched it?
The thing is Wrecker was needed to stop all tank meta, I remember when the old wrecker implemented people in competitive had 3 tank composition (and there are only 4 FL available)
just like Cauterize buff was needed to stop undying healer composition.
Tweak Wrecker too much and people will use all tank composition again, because Torvald + 2 other FL will be un-counter-able.
Btw, Hi-Rez did nerf FL defensively too other than Wrecker buff. i.e Nando/Makoa/Barik HP reduction, Torv Shield nerf, Lex Ult based on max HP%,
while buffing damage class i.e : Salvo buff, Viktor reduce recoil (why...seriously why?)...
You do realize that all that says is that his WINRATE is the 2nd highest by a tiny fraction ? It has absolutely nothing to do with pickrate. Should be more than evident in the Support category, Grover is no. 1 but he is a damn awful healer (note, healer, not Support in general), he is definitely picked way less than others.
Nando is indeed pretty bad right now, i can only agree, doesn't matter how well you play, objectively he is just worse than other tanks.
The problem is that he is literally only a meatshield, he has nothing but that shield which makes for a very bad tank, thinking of tanks as only meatshields is incredibly narrow-minded and ignorant.
His ult is one of the worst in the whole game, his entire kit is rather "meh" other than the shield, and all around others just do the job better so there is no real reason to pick him over, say, Makoa.
If you 100% rely on shield competent players will destroy you. He's fine. If you can quickly take out Torvald's shield you can kill him all day.
The trick with Fernando is to know when to use your shield, when to attack, when to retreat, etc. Timing plays a big part.
Against Torvald, don't feed him shields. Not gonna get you anywhere. Shoot flames and spam fireballs down his throat. You're a tank with a ton of health. You can take a beating.
Yeah but here's my problem, shield is everything that Fernando does lol. Makoa, Ruckus or even Barik can attack consistently and don't really have to "time things", as you said.
So my question is just, even if a character is not useless per se, but just worse than others at their job, where's the point in picking them (the "cuz fun" arguement doesn't work) ? It >essentially< makes them useless.
Not if you play him right. I've gone through games without having my shield up constantly. Once again, if you rely 100% on the shield you're doing something wrong.
Shield is all he does? Then what's this I just got today:
http://steamcommunity.com/sharedfiles/filedetails/?id=921620666
This video I made, while old, still applies.
https://www.youtube.com/watch?v=HGqhpluxrys
Yes, games are meant to be fun, but for balance sake, it has no weight whatsoever, which is all this thread is about.
Go watch Stolzey play some Barik or something, he'll get tons and tons of kills, does that throw some better light on Barik ? No, it does not, unless you're an easily impressed and persuaded person.
In his case it's because he is simply a god at the game, and again rare occasions (altho much more frequent in the case of a player like that) due to most people just generally being worse at the game.
And i'm 100% sure your case was never a problem in the first place, if it seems like the ult turns his health to 1500 it might be because the Nando is under heavy fire.
i don't remember this meta. What patch was this meta in?
Regarding the damage buff, it might be because Hi-Rez is still trying to balance the legendary thing. They're nerfing and buffing certain aspects to give people more options in their build.
Besides, i really don't feel the difference anyway. Drogoz's salvo still feel as deadly as it was before and the Viktor then and the Viktor now doesn't really feel any difference.
And the decrease in their defensive capability for FLs i believe is actually more of an attempt to discourage them from playing offensively, giving tanks incentive to play on objective(where they're designed to be) and make them rely on their shields and teammates more.
Nah, I have very little interest in comp players. I'm sure he does though. Also I think everyone knows Barik isn't great.
Not necessarily rare though, as Nando. Not common, but not rare. If you think getting kills/double kills as Nando is rare, something's wrong. You just don't get ALL the kills.
I don't necessarily think Fernando is very strong, but he isn't UP. He's fine where he is. He isn't all shield. Plus, there's also cards which turn him into a second-rate flank. And saying he struggles against Torvald is just BS.
I dunno bout the Torvald thing, but in my eyes a character in a given game being just a worse choice of other characters (you know fulfilling the same roles and all) means they are underpowered, i mean that's what it means right ? Less powerful compared to others ? I thought that was the point of the term lol.
So it just always loops back to the question of why you'd pick him other than for fun if there are straight up better choices, meaning a character needs to be brought in line with others, aka underpowered.
I really want to boot Paladins and check this because I am sure that happened to me just a few week back ( I remember I was using my Helios skin)
If I remember it was before Sha Lin appear..... It was after Makoa and Damba appear that's for sure cause I remember fighting Damba in an all healer squad, and getting pulverized from MakoNando combo cause Barik/Ruckus cannot match their shield
There are plenty of reasons tbh... we as users would never know, what their long term plans are.
You pretty much sums it up tho, the nerfs to FL was to make them played as FL not as damage, I just think over the few last updates the balance is tipped toward damage a tad too much. And nerfing wrecker might tilt the balance toward FLs too much...
equilibrium is hard