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Also really like the fact that when I use a faster jetski I unlocked on previous races, it doesn't give me that advantage of having a faster jetski, that way when I get 3 stars on previous races I know that was due to skill and not because I had a better jetski
As for the actual difficulty of the races, I think they're pretty good. I haven't really gotten stuck yet, but I won't progress until I can come first, so I've retried a few races a fair few times.
Leave the difficulty as it is, but if you're gonna gimp the vehicles in older racer, then maybe gimp them by less - if at all :)
In general though there needs to be room for error, otherwise it gets very monotonous and repetitive when a player cannot feasibly improve as a gamer, and hits a brick wall at whatever point.
To begin with the game felt very rewarding, slowly upgrading the ski and unlocking new stunts, as well as improving; but I've pretty quickly hit my wall. You should be able to use higher level bikes and overpower the difficulty, even if it took a long time to unlock/upgrade enough to do so.
Also, I'm unsure why there are so many stunts of the same complexity when they all seem to give the same amount of boost? Is it just for variety?
Even then sometimes I find the AI a bit too easy to beat, or at least predictable because they never boost unless you overtake them (and do they even utilise drafting?). I could argue for a harder difficulty setting :P But this isn't about that.
I can't play split-screen so I can't tell you what the difficulty of the AI is like. I guess I'm very-much in the "1%" in terms of the game's difficulty curve.
I think the game would benefit from difficulty options, just something basic like Easy/M/H.
I also don't like that your Hydrojets get scaled-down and I feel like the AI has too much advantage in the corners, they don't slow down at all.
For me with my physical disability, the game gets too difficulty in the later races after the against-0xDEADBEEF-challenge-race, especially when the new maximal-updated hydrojet(s) gets automatically limited/downgraded, so that they are useless for me with my physical disability as win-chance-compensation then, and the game makes then no more fun.
So my suggestion (in my view):
Remove the automatically-limiting/downgrading of the hydrojets, so that maximal-upgraded hydrojets (when one has these) can be used in all tracks then with these full performance.
And I can say further opinions on the further from-me-yet-unplayed-game-progress first when the game became playable again for me.
Right now i'm struggling a bit as the first 2 vehicles are pretty crap and i can't unlcok the next vehicle (which seems a bit better) as its locked behind the 3rd boss but i haven't got a clue where this boss is.
Like i said, there is nothing wrong with having hard difficulty but at least let the player grind and get better stuff if they want to.. I have paid for the game, i should be able to do what i want.
Havoing a game this hard just isn't fun imo.
Whilst I personally love the restrictions (being able to use whatever jet I want, basically) I can't just ignore people that may not have as much experience playing the game, but I'd be disappointed to see the restrictions entirely removed because I feel it's a good way for players to acclimatise.
So how about this?
In earlier events we can choose to take off the restrictor plates, but in doing so we won't get any rewards (no/minimal money and no/minimal XP) from completing the event. For completionists and anyone that just want to go back and knock out 3-stars on events they're struggling with? This'll make it easier to do so. But then if we want the money/XP to level up, we're going to have to practice to beat them proper.
Lore-wise I thought of it as a simple explanation; the races are all off-circuit, "Street races" as it were, so describe it in some way as effectively sneakily cheating/bribing whoever sets the races up - but in return for cheating we don't get any/many rewards for winning.
Thoughts?