Armored Warfare

Armored Warfare

Rayman. Dec 28, 2024 @ 6:13am
Hows the game doing nowadays?
I haven't played for a few years, only playing with friends on pve, hardcore pve and occasionally pvp and seeing that the game has become independent apparently, probably something good is coming in right direction? I would prefer honest opinions from any AW veterans.
Originally posted by Soren:
Originally posted by Gen_Saris:
Usual rant of someone that is burned out of the game:TM:

I'm going to add a little bit more, uh, nuance to this

Nothing to say about PVE missions, point is here, nothing really changed despite new normal PVE mission and the usual new Special operation mission (the old ones come back each weekend, in case you missed some)

Autocannons always been dominating, but the point of you being unable to do anything? That's largely false. Hell, even a rusty player like me can beat AC tanks without much trouble with those pesky ♥♥♥♥♥♥ MBT (Altay, my beloved). AC are strong, but not the point of forcing other player to sit and sleep for 10 minute waiting for the AC tank to clear the mission

As for respawns, They are a good thing, remember old mission and spec ops mission were made with the old mission respawn system (the one with the kit) so when we came to the new 2 respawn system, of course it's going to make mission that weren't made with this system in mind much more easier. Rate of Decay and Lonestar are an excellent point of how those mission were made with the new system in made, they are MUCH longer, throw MUCH more thing at you because the devs now have to deal with a much tankier player that basically have 5 lives instead of 3 at best.

Tanking is still worth it. Why? Because sure, you can take that squishy tank and play ultra aggressively, but you won't last the whole mission. a third of it at best. Sure you will do big spikes of damages, but an MBT that play chill will make as much damage, more steadily, and will survive longer and make his ressources more efficient. (Plus it's a nice personal challenge to get that sweet target medal)

On the spawn points. Gigantic doubt on this one, the spawn are largely fine, and the only times the AI spawn behind you are on some defense objectives (Ghost hunter come to mind, or Lonestar)

AI using missile was always like that. Nothing changed. The only bad point i could say is that Soft kill APS don't do ♥♥♥♥ to it to bots ATGM (except Super Softkill, this however, they can't do anything against it) and the fact they do chip damage now, (not a lot, but certain tank do make you feel it with double launch, (like the Hunter))

MBT being blind is a counter effect to a time where they weren't blind at all, in fact they were all seeing being, with an amount of armor that would make her unkillable with very strong guns and ATGM combined with an absurd mobility. Wait, did i just describe the ZTZ? damn. who would have guessed it was a terrible idea! (don't worry, it got balanced it's less brutal now)
For PVE, only a handful of map actually make it trouble for the MBT to spot thing, Stuff like snakebite and all of that (you know that Airfield map) so you will not feel it. Bots however follow the same rule, except the lieutenant which have generally very big view range (something akin to the max range, 500m i think)

I could go on too, to bring a more moderate view to the game, but you get the point
The game is still good and enjoyable, hell, i have more 1k hours on the game and i'm still come back despite having seens and known a majority of each era of the game.

The PVE is still the main reason to play the game, the PVP is... in all honesty i don't know about the recent PVP, so i can give you much insight about it outside of a vastly (i assume) obsolete knowledge

In short, try the game again, it's free, still alive and now under good hands of people that actually love the game and trying their best! (but it still AW, you should know how it is, thing get broken all the time, thank you obsedian for the spaghetti codes ) at worst you lost the time to download and try again the game, at best you're back into action for what will be coming next! (like a wave defense mode! yep, it was a thing, seasonal thing more precisely) :tamamosquee:
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Showing 1-4 of 4 comments
Gen_Saris Dec 28, 2024 @ 12:50pm 
It sucks.
Same old tired missions in rotation.
Autocannons dominate higher tiers to the point that it's not worth playing anything else. Two autocannon vehicles can run through a hardcore pve mission and leave the rest of the team with nothing to do.
Respawning makes taking essentially worthless. Play something squishy, do a lot of damage, die, then come back and do it again.
They messed up the spawn points on many of the familiar maps so now you clear an area then two minutes later enemies are spawning BEHIND you.
The AI was taught how to use missiles, so it's a lot of spam the player can't even do anything about.
MBT view range has been nerfed to the point they're essentially blind, but the bots can see just fine so you end up getting wrecked often by things you can't see.
I could go on, but you get the point. Not worth your time.
Warships has better cooperative PvE at this point.
The author of this thread has indicated that this post answers the original topic.
Soren Dec 29, 2024 @ 3:48am 
Originally posted by Gen_Saris:
Usual rant of someone that is burned out of the game:TM:

I'm going to add a little bit more, uh, nuance to this

Nothing to say about PVE missions, point is here, nothing really changed despite new normal PVE mission and the usual new Special operation mission (the old ones come back each weekend, in case you missed some)

Autocannons always been dominating, but the point of you being unable to do anything? That's largely false. Hell, even a rusty player like me can beat AC tanks without much trouble with those pesky ♥♥♥♥♥♥ MBT (Altay, my beloved). AC are strong, but not the point of forcing other player to sit and sleep for 10 minute waiting for the AC tank to clear the mission

As for respawns, They are a good thing, remember old mission and spec ops mission were made with the old mission respawn system (the one with the kit) so when we came to the new 2 respawn system, of course it's going to make mission that weren't made with this system in mind much more easier. Rate of Decay and Lonestar are an excellent point of how those mission were made with the new system in made, they are MUCH longer, throw MUCH more thing at you because the devs now have to deal with a much tankier player that basically have 5 lives instead of 3 at best.

Tanking is still worth it. Why? Because sure, you can take that squishy tank and play ultra aggressively, but you won't last the whole mission. a third of it at best. Sure you will do big spikes of damages, but an MBT that play chill will make as much damage, more steadily, and will survive longer and make his ressources more efficient. (Plus it's a nice personal challenge to get that sweet target medal)

On the spawn points. Gigantic doubt on this one, the spawn are largely fine, and the only times the AI spawn behind you are on some defense objectives (Ghost hunter come to mind, or Lonestar)

AI using missile was always like that. Nothing changed. The only bad point i could say is that Soft kill APS don't do ♥♥♥♥ to it to bots ATGM (except Super Softkill, this however, they can't do anything against it) and the fact they do chip damage now, (not a lot, but certain tank do make you feel it with double launch, (like the Hunter))

MBT being blind is a counter effect to a time where they weren't blind at all, in fact they were all seeing being, with an amount of armor that would make her unkillable with very strong guns and ATGM combined with an absurd mobility. Wait, did i just describe the ZTZ? damn. who would have guessed it was a terrible idea! (don't worry, it got balanced it's less brutal now)
For PVE, only a handful of map actually make it trouble for the MBT to spot thing, Stuff like snakebite and all of that (you know that Airfield map) so you will not feel it. Bots however follow the same rule, except the lieutenant which have generally very big view range (something akin to the max range, 500m i think)

I could go on too, to bring a more moderate view to the game, but you get the point
The game is still good and enjoyable, hell, i have more 1k hours on the game and i'm still come back despite having seens and known a majority of each era of the game.

The PVE is still the main reason to play the game, the PVP is... in all honesty i don't know about the recent PVP, so i can give you much insight about it outside of a vastly (i assume) obsolete knowledge

In short, try the game again, it's free, still alive and now under good hands of people that actually love the game and trying their best! (but it still AW, you should know how it is, thing get broken all the time, thank you obsedian for the spaghetti codes ) at worst you lost the time to download and try again the game, at best you're back into action for what will be coming next! (like a wave defense mode! yep, it was a thing, seasonal thing more precisely) :tamamosquee:
Last edited by Soren; Dec 29, 2024 @ 3:49am
Rayman. Dec 29, 2024 @ 4:15am 
Originally posted by Soren:
Originally posted by Gen_Saris:
Usual rant of someone that is burned out of the game:TM:

I'm going to add a little bit more, uh, nuance to this

Nothing to say about PVE missions, point is here, nothing really changed despite new normal PVE mission and the usual new Special operation mission (the old ones come back each weekend, in case you missed some)

Autocannons always been dominating, but the point of you being unable to do anything? That's largely false. Hell, even a rusty player like me can beat AC tanks without much trouble with those pesky ♥♥♥♥♥♥ MBT (Altay, my beloved). AC are strong, but not the point of forcing other player to sit and sleep for 10 minute waiting for the AC tank to clear the mission

As for respawns, They are a good thing, remember old mission and spec ops mission were made with the old mission respawn system (the one with the kit) so when we came to the new 2 respawn system, of course it's going to make mission that weren't made with this system in mind much more easier. Rate of Decay and Lonestar are an excellent point of how those mission were made with the new system in made, they are MUCH longer, throw MUCH more thing at you because the devs now have to deal with a much tankier player that basically have 5 lives instead of 3 at best.

Tanking is still worth it. Why? Because sure, you can take that squishy tank and play ultra aggressively, but you won't last the whole mission. a third of it at best. Sure you will do big spikes of damages, but an MBT that play chill will make as much damage, more steadily, and will survive longer and make his ressources more efficient. (Plus it's a nice personal challenge to get that sweet target medal)

On the spawn points. Gigantic doubt on this one, the spawn are largely fine, and the only times the AI spawn behind you are on some defense objectives (Ghost hunter come to mind, or Lonestar)

AI using missile was always like that. Nothing changed. The only bad point i could say is that Soft kill APS don't do ♥♥♥♥ to it to bots ATGM (except Super Softkill, this however, they can't do anything against it) and the fact they do chip damage now, (not a lot, but certain tank do make you feel it with double launch, (like the Hunter))

MBT being blind is a counter effect to a time where they weren't blind at all, in fact they were all seeing being, with an amount of armor that would make her unkillable with very strong guns and ATGM combined with an absurd mobility. Wait, did i just describe the ZTZ? damn. who would have guessed it was a terrible idea! (don't worry, it got balanced it's less brutal now)
For PVE, only a handful of map actually make it trouble for the MBT to spot thing, Stuff like snakebite and all of that (you know that Airfield map) so you will not feel it. Bots however follow the same rule, except the lieutenant which have generally very big view range (something akin to the max range, 500m i think)

I could go on too, to bring a more moderate view to the game, but you get the point
The game is still good and enjoyable, hell, i have more 1k hours on the game and i'm still come back despite having seens and known a majority of each era of the game.

The PVE is still the main reason to play the game, the PVP is... in all honesty i don't know about the recent PVP, so i can give you much insight about it outside of a vastly (i assume) obsolete knowledge

In short, try the game again, it's free, still alive and now under good hands of people that actually love the game and trying their best! (but it still AW, you should know how it is, thing get broken all the time, thank you obsedian for the spaghetti codes ) at worst you lost the time to download and try again the game, at best you're back into action for what will be coming next! (like a wave defense mode! yep, it was a thing, seasonal thing more precisely) :tamamosquee:

thanks for taking the time to write what you could. Your post gave a lot to think about and some others as well :BL3Thumbsup:
Tigger Dec 29, 2024 @ 6:08am 
Originally posted by Gen_Saris:
It sucks.
Same old tired missions in rotation.

Missions do get changed, spawn points for AI change in PvE - often catching out those who were comfortable with everything being in the same place.

There has been a slow to lack of new maps - but being realistic its a small dev team and not it has changed to a new company - finding its feet so things may change

Originally posted by Gen_Saris:
Autocannons dominate higher tiers to the point that it's not worth playing anything else. Two autocannon vehicles can run through a hardcore pve mission and leave the rest of the team with nothing to do.

A good player in an autocannon vehicle who knows the maps can rip through, they will not make an average or poor player some super player though -

I often see players complain about this vehicle or that vehicle - while they are playing badly - but like to blame everything and everyone else

Originally posted by Gen_Saris:
Respawning makes taking essentially worthless. Play something squishy, do a lot of damage, die, then come back and do it again.

Every player gets the chance to respawn so everyone can rush around spotting, shooting away, use their repair kits to go back to 100% (if you use the big one you can do it 3 times and still do the respawns)

Play something tanky and drive into the middle of the target area and keep using rebuild and then respawn - works just as well

Originally posted by Gen_Saris:
They messed up the spawn points on many of the familiar maps so now you clear an area then two minutes later enemies are spawning BEHIND you.

No they changed the spawn points on some maps - each map has a trigger point for the AI to spawn, if the trigger point is hit after you gone through an area - thats just bad luck - consider it an ambush cos wow that sort of thing happens and makes the maps more interesting at times, the sudden need to do something different

Amazing how many complain the maps and missions are all the same all the time then complain things are changed and they get caught out as the map is not doing as they want

Originally posted by Gen_Saris:
The AI was taught how to use missiles, so it's a lot of spam the player can't even do anything about.

The AI have been using missiles for years - plenty of ways to counter, smoke, APS, dont sit in the open, bait them, use ground and cover, pop out fire and move back, and more

Originally posted by Gen_Saris:
MBT view range has been nerfed to the point they're essentially blind, but the bots can see just fine so you end up getting wrecked often by things you can't see.

MBT view range has not been nerfed - you can use both enhanced optics modules (I do on every one of my vehicles), have a commander which increases your view range -

I dont have any particular issue - with my set ups I find it embarrassing that my MBT outspot AFV in front of me more times than I have any right to - due to set ups

Some just want MBT to outspot everything, tank everything from any angle, shoot accutrately for miles and destroy anything with one shot - no compromise or balance as MBT are their fav vehicles

Originally posted by Gen_Saris:
I could go on, but you get the point. Not worth your time.
Warships has better cooperative PvE at this point.

Not worth your time to play is your advise

so you will come and berate a game you seem to decide is not worth playing - wasting time and effort on something you are not interested in and advise others not to play rather than just ignore it
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