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It isn't. But it's still a step backwards and not an improvement.
2nd that. But i believe the smart game designers at MY.GAMES will notice that the population in tier 4-5 already dropped considerably when they get their next sophisticated data analysis (as a lowly player just check the queue times for PvP, their are not distributed as they should be).
I've noticed this as well. I absolutely love the M1 Abrahms because it seems to be the only MBT that can survive hits to frontal armor. With the right angle you can actually play Armored Warfare like you're in an armored vehicle and not a cardboard box. Pretty much every other MBT I've tried puts up no resistance to frontal attacks and is right useless.
I've never touched light tanks but I have decided to join the meta and try the BVP Šakal. It is absolutely stupid OP. This game seriously needs balance changes ASAP.
Try the Marder 2, you will be shocked at how effective it is against even the toughest MBT's, even the new improved Lieutenants, and it has more HP than a T-90.
That's just how this game is, the fast auto cannon equipped vehicles are typically the most dangerous and highest scoring ones in the game.
You know you have a problem when XM247s, ZSU-23-4 Shilkas, Marder IIs and BMPT 2017s are the only vehicles one really needs to play the game.
MBTs and LTs truly are an exercise in frustration and are just relegated to just trying to steal kills when targets are at their last few HP just to get on the scoreboard.
Maybe if they upped the damage potential of MBT or LT shells by 2.0x-2.5x maybe they might actually be viable. For example having the max damage of the M1A1's 120mm APFDS round being only 415 when all targets they face all have between 2500-3000hp is kinda silly.
Giving MBTs and LTs some ACTUAL spike damage potential would go a long way in balancing out the current autocannon scourge that plagues this game.
Yes it can be frustrating, but it's also a challenge, for me it is anyway.
I try to stick to MBT's with a fast reload time like the Merkava 3 Baz, i've actually had pretty good success with it, the other thing is choosing a map and mission that is suited more toward effective use of an MBT, but you are right, the MBT is rarely going to out score or out damage the Ramka 99's and Terminators, and waiting for just the right time to deliver the kill shot is about the only strategy for an MBT player that offers much chance of a decent number of kills. How the game evolved that way I am not sure, i've only been playing for about 6 months, but I am still having fun regardless.
If you want to change, show the money you spent on this game and contact the developer(mycom) directly.
also official discord is useless If you go official discord, you'll be teased by mods and ass-sucker weebs who treat you like a ♥♥♥♥♥♥♥♥
It will indeed not change anything, sadly dev made it clear they wanted the game to be that way and not pre 0.33
As if pointing how much you whales in a game would make the dev changed stuff specially for you
Game would be even worse if it was like that
"boooh, evils moderators that interact with community and have fun with them! Be scared players!"
Sadly AW always have been toward AC and stuff that could keep a very good DPS like T15, Gau, and all. It's extremely powerful in PVE since everything is just dumb and offer you chances to annihilate wave of squishy in a totally brain dead way. (that's why we like PVE after all, chill, kill stuff, and relax. With some point of Challenge with Spec ops and even frustration (moscow calling, Spirit Haven))
0.33 in Itself isn't that terrible. It dumb down the game a lot, bring out new way of playing, and even broke stuff sometime. It also bring it's own set of issues for high tier.
As for low tier? Well it stayed in 0.32 in term of balance, Shilka, York, VBL, and all will still rule in the DPS run and so in being powerful. It will maybe be solved in a next big balance patch, but i doubt it will happen soon.
As for the "MBT are useless" it would. Apply in low tier because of DPS monster. But for high tier? Unless you're dumb, no, MBT doesn't suck and are good with some exception like Altay, CATTB, Type99a2.
Chip damage also play a big part of that feeling, they aren't fun, and everyone can agree that giving chip damage to every atgm was endlessly stupid and just a bad decision in general.
it's generally because low caliber AC don't have any limitation (no cooldown, no heating mechanic) and some absurd level of RPM (hello Terminator series)
Or, for some, pretty good ammunition (Marder II, can literally UFP pen some tanks and damage almost anyone frontally)
The only drawback was ammo count for some, but since it's getting buffed.. well it's gone
Armor is a thing too, that's why some tank like the Termi 2017 is powerful too, because it have almost everything for himself
I really don't get this thing about "stealing" kills. Waiting for a particular vehicle's HP to get low enough for you to deliver a potential kill shot is a strategy, it's no different than any of about a dozen other strategies that players employ in the game that other people may or may not like or agree with. If you waited until just the right time to deliver a kill shot then you've just played smart and perhaps got a little lucky as well, and haven't "stolen" anything IMO. In the end if my team comes out victorious, that's all that really matters to me because defeat always sucks, especially if you are trying to get thru 4 chapters of a weekend event and score a Spec Ops crate as your reward.
Lets not forget that this is a knife that cuts both ways, I can't even count the number of times my team mates have "taken" kills from me after I feel I have done most of the work, but that's just the nature of the game and I don't stress about it, I just move on to the next target and focus on destroying that. If you play mostly MBT's you are going to have to "steal" a lot of kills to stay competitive, and even then the auto cannon/ATGM crowd will almost always beat you, so you don't need to "feel sorry" for them.