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回報翻譯問題
It has to be the AMD GPU curse, i just hoped that these things were supposed to be extinct now
Well Ampere and Big Navi are just around the corner now
Running on Garuda Arch Linux (Ryzen 7 5800X, RX 6800 XT, 3440x1440 144hz monitor) , but never encountered that issue until a couple of weeks before after one patch.
Tried different Proton variants, including Glorious Eggroll...9-16 actually, no difference.
Also dimming down several graphic settings didn't bring change.
It's like something is filling up until breaking point and than the stuttering starts. Re-starting the game helps...also for a given time, until it fires in again. Mostly winter maps or bigger maps.
3070 and 5800x, noticed a lot of frame dips when looking through semi-transparent foliage, and maps with weather effects have a LOT higher util on both CPU and GPU than seems reasonable for that being the only big change from the non-weather ones. Heavy rain, sandstorm, snow, doesn't matter. They all do it, and it has issues when looking down zoom reticle, which gets compounded with the performance drop from how they are handling foliage transparency.
Runs at a locked 60fps EXCEPT for looking down zoom reticle with heavy weather effects or nearby foliage. There I see stutter and dips as low as 30fps.
I also seem to have horrible issues with their servers, that only show up trying to connect to Wishlist's servers. Not sure if bad node somewhere along route, or just their servers, but it only shows up during this game, and it's latency spikes that imply packet loss spikes. These packet loss spikes do not show up in other games, nor in general web browsing, even when doing cloudflare's network quality test.
Yeah, thought about, but this thread was the only one related to, so I thought probably someone may have subscribed to it.
As for carrying over the usual account to Steam...that won't happen, as they outlined in their FAQ. I guess they have to pay a fee to Steam on every buy. But, as I have heard from a friend, it is possible in general, as they are listening about a request the other way arround, changing over from Steam to WLG launcher instead.
Well, all i can say is, that all this doesn't happen with WLG launcher, so the man-in-the-middle is the Steam client. Possibly Steam's synchronisation is causing this issue or some adjustments with Proton/GE-Proton. Still working on it. Got better results with GE-Proton plus downgrading all pixel-related settings in the game for one degree.
Running 144Hz with arround 120 fps, somehow dropping to 80 fps, but the game is still running normal. Only issue is, that my eyes can see single video sequences followed by a small micro stuttering. That is causing motion sickness to me as the result.
Did you switch off seeding at the WLG setup but also at the Game's Steam settings? I was very astonished to see seeding allowed on both ends and some friends on WLG launcher told me that they got rid of some of the described issues by switching seeding off after downloading latest patch instantly.
So, no, these issues aren't a result of steam being in the middle, as steam isn't involved on my system. Seeding was also immediately turned off because I'm unfortunate enough to have to worry about data caps on my landline internet. Yet these issues popped up after the switch to WLG, and I'm on windows at the moment, so it isn't proton doing proton things. Also currently nvidia hardware, so it's not an AMD thing. Basically, I'm saying the recent patches since handover to WLG seem to have broken something that was previously working, performance wise.
Playing 2 accounts, one on Steam with spoken stuttering and one on WLG launcher, using Lutris as wrapper, without any of the performance issues.