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You can't bundle them that would be copyright issue.
How on earth is it that a company paying professional artists can produce something that is so obviously inferior to a free fan product? :(
And that is where we obviously disagree...
Pinball FX3 is convenient and easy to use and setup. VPX is great, but you need to put in the time and it's not for everyone.
I myself, have built my own arcade cabinet, configured all my emulators (and that was a lot of work to get done properly) and I am still intimidated by VPX... too much hassle.
Pinball FX3 is quite good and most tables are better than their VPX counterpart. The ones that are not, well... maybe I'll get to configure it properly one day.
Cheers,
None of those issues stand before Zen, so there's absolutely no reason on good God's earth that a Zen table should ever look worse than a VPX.
You're not factoring in the fact that TOTAN VPX was worked on by a pro in Blender for almost a year making it look amazing like that. That's the advantage of community projects, passionate individuals spending a lot of time to create amazing things, wouldn't make sense for a company to spend that much time on one table or feature. So all things considered Zen is not doing a bad job.
This come from someone who is active int he VPX community so no need to resort to name calling please.
The only thing I'd like to whip Zen about is the lack of general VR support.
Go a head I'm not going to try to stop you.
So in TOTAN (my favorite table), does that difference on the skillshot physics actually make any real difference to gameplay? Is "seeing" the ball drop from one layer to another a gameplay feature or more of a "nice to have" graphical feature?
The grapes are always sourer on the other side :)
The devs don't "need" to do anything, if it ain't broke they don't need to fix it. They aren't offering a paid product with a fancy ui like FX3 or TPA, they are offering a free and highly customizable solution for people with virtual pinball cabinets and iq's in the triple digits, some people will be left behind ;)
After playing around with a few more tables in VPX, the physics are honestly very inconsistent. On many of the tables the flippers feel a little too agressive compared to real tables, the only table I really like for physics so far is LOTR, which was ported from Future. I haven't tried any Future/BAM tables yet, but from what I've seen in videos the flipper physics appear to be more consistent than VPX.
Physics inconsistencies is also a big problem with current FX3 tables though. They have 3 different physics models going and none of them seem to be quite right. Their original tables have the worst physics by far, with a feather weight ball and zero attempts to emulate real physics. Williams Vol 1-3 have much better ball physics, but the flippers do feel slightly too aggressive. Williams Vol 4-5 are the best so far, but the flippers feel a bit too weak and unresponsive, and the bouncing flippers on release looks a little overdone.
Most of the time I still prefer the Fx3 Williams physics overall, though the inconsistent physics do bother me. The purpose of this thread is more to bring it to the attention of Zen that they are not alone in offering detailed recreations of Williams and other real life tables. I suspect Visual Pinball and Future pinball are only going to get better in the future, Zen should be aware of this and work to remain competitive. A premium price means a premium product. There is no shortage of fan feedback for Fx3, I just don't see a lot of acknowledgement of it.
It's just graphical.
The reason for that is that physics are adjustable and it's up to the table author to tweak it, some tables have very good physics other less than so, the good news is that if you can tweak them yourself if you want to experiment and as more quality versions of tables are made the physics are usually improved as well.
I would say that physics in FP is a bit less realistic and a bit more floaty but some authors are making an effort for improved physics together with the BAM extension.
Check out Flintstones, really awesome. :)
Yeah, things are only getting better with time. I guess there is a difference between graphical fidelity and graphical effects though. I was wowed more by the graphical fidelity, the high resolution objects and textures, detailed reflections and other lighting/shading effects. Evaluating it by those metrics VPX just looks more realistic.
Yeah, I imagine everything is tweakable given the nature of the AIO editor/player, just haven't gotten around to it yet.