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But i also think this table is too brutal. In general the new physics engine is a bit "overdone" compared to all the real pinball machines i know (and i know A LOT). I also play with a controler which is absolute the same like the front of a pinball machine. So i don't need a joypad, but even then it's too difficult i think. Maybe it's also because of the lack of analog nudging which you can do on a real machine to save balls from drains.
But on zen settings it seems ok.
There is a problem with the physics on Black Rose and they will patch it. (they know about the bang backs being a thing), I just hope the bouncyness isn't missed. ;)
Based on what I have seen Pinballwiz45b do in classic single player tournament mode, I'd say the table is tuned correctly. Also, this table requires you to nudge, nudge and nudge, and while the skillshot is repeatable when using an analog plunger or gamepad stick, I'll agree it is unforgiving and may not be worth the risk on anything other than the first ball.
Every real life Black Rose is different and I have played plenty that were just as drain happy as this one.
Black Rose does seem slightly bouncy at the moment, is a live catch too much to ask for once in a blue moon? Plunger attenuation is quite restrictive and those outlanes are truly greedy - even when it appears you've landed upon the safer side of those rails.
I'd argue ball behavior is still slightly lacking variation, when you repeatedly play these tables patterns appear and the physics start to look a little canned.
Loving it regardless, keep up the great work.
I'd wager that the very nature of physics is "canned," but I do know what you are getting at ;)
An interesting tidbit of info though is that the classic physics include a random element to each ball/material calculation which is completely new for Zen, and maybe this needs to be refined some... but keep in mind, unless Zen decides to model rubber, solenoid and playfield degredation into the game, these tables are always going to feel the exact same way each game, and changing this may not be in Zen's best interest (I'm looking at the leaderboards and community).
Perhaps with *any* change.. (and really .. there SHOULD be options.. if they are not going to give us the operator menu - and I hope they do- .. should disable leaderboard usage.
And if they are going to put the leaderboards first.. I'm not sure that would bea good idea.
Beyond just wanting the simulation to feel right for myself, I worry that some people with no real life pinball experience may play the current Arcade mode, think "this is what real tables are like?", and run for the hills. As far as leaderboards, improving the model should be a buff, so no reset would be needed. With modern table leaderboards getting reset after every code revision, there should be more tolerance for resets, but I presume there wouldn't be.
And as an aside, I have no idea who the target audience for Tournament mode is. I'm currently top 10 on here for all 3 modes on Black Rose. I also play in IFPA tournaments. So I guess I'm supposed to be in that demo, but dealing with that crazy high pitch is awful. I haven't played any real locations that felt the need to go to that pitch. Just running the tournament adjustments would seem to be enough imo and make for a more fun experience. I'm not trying to come off so negatively; visually the tables are far superior to TPA, and the physics could be really great if dialed in the rest of the way. There's just still work to do.
https://youtu.be/frKxTmhDIPw
Showcasing how the bounciness differs from the different modes.