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The best example would be Medieval Madness: In real life the Peasant Ramp is a deathtrap, if you don't make the ball go over it, it's a 95% drain, in PBA it's nearly the same, in PFX3 for some reason it's not. Same with the pop-up trolls, highly dangerous in real life (since they are on springs, so they bounce a bit making the ball change direction wildly, while neither PBA nor PFX3 has that, they are just rock-solid targets)
Fish Tales is easy here, hence why skilled players reach billion scores (same players don't reach those insane scores on PBA for example)
Maybe you need to master nudging, it's something that just needs a lot of practice to get it right (i'm not that great at it either since for the longest time i simply considered it cheating and never even bothered with it)
Thing I've mostly problems with is that center upper hole that gives 500k+ plus each time. A lot of times the ball is coming straight out at such a high speed, nudging left or right doesn't seem to do a thing.
Fun fact, less than 10 minutes after posting my message, I doubled me high score. Still 'only' 170M, but it felt good :)
Pinball pinball... always love and hate at the same time, lol.
The most frustrating aspect of Fish Tales is the multiball delivery and right orbit bump which don't seem faithful to the original. The latter often requires a tactical nudge to avoid an SDTM. Overall the Williams pack is well worth buying though I'm not a huge fan of Junk Yard.
Btw the layout is nothing else than a variation of Williams Taxi, both designed by Mark Ritchie, which also has anoying music. Personally i enjoy a short timed and quick/fast game like Williams Road Kings (Mark Ritchie) a lot more than a 90 minutes game with endless "shoot the trunk/castle/saucer/you name it"
Single player normal. Have also been running a lot with the 1 ball challenge. Can get to max easily with the 5 min. and the survival challenge, but the 1 ball.. man...
Now I must be honest here.. that challenge is always giving me issues. With every table. Seems I still have troubles keeping the balls in.. errr.. that did sound strange..
Heheh.. more practicing it is...
I like Taxi a lot more than I like Fish Tales. "You give to me ride!" "Hey! Comrade Taxi!"
Santa sounds like Al Bundy.
Which mode does this statement apply to?
If you mean Single Player, well of course it is easier as it uses the normal Zen physics which doesn't use any randomization when calculating interactions and is meant to be point and shoot style pseudo-strategy gameplay that allows you to explore extremely deep rulesets that were never meant for money earning amusements.
If you think the Classic Single Player Tournament mode is easier than PBA, I have no idea what game you are playing since the Zen game runs almost twice as fast and uses a much steeper table slope, and material friction and elasticity is far more active than in PBA. And it has proper random factors and no vacuums are used.
A real life table has too many variables to compare to any video game simulation. You could play two identical brand new right out of the box pins and they will play differently, and once they have had a few hours of play on them all sorts of things start behaving differently and then factor in years of play, location, maintenence, etc. and every single table is a unique game. There simply is no comparison.
An aside:
IMO, Zen really need to clarify the physics differences, in terms of UI flow. There's been a lot of confusion between the different modes.
The differences need to be obvious, and it would be helpful to have an indicator during the game, to say "Fantasy" or "Simulation" or something. This is particularly important when watching games on YouTube/twitch.
"Classic" is simply confusing. "Classic -> Arcade/Tournament" compounds the problem.
As for Fish Tales... I think it's a brutal game on Classic (aka New/Williams/Simulation).
The real problem with it is that it's all-or-nothing. For those skilful enough to get to that 100m Super Jackpot and beyond, the scoring becomes exponential. But if you don't get there, most games are flame-outs.
You can see this watching GrofZout play. Even with all his skill, most games are over quickly, or restarted. It's a very small proportion of games that are responsible for half-way decent scores.
I think this is a core part of the game -- those lightning flippers kinda suck -- but Zen's implementation may be exacerbating the problem. i.e. that right-loop-exit drain...
Hopefully the upcoming update for Williams Vol 2 will include fixes/adjustments for Vol 1 games as well... (After the initial flurry of Vol 1 Glasnost, Zen have gone just a little quiet again...)
I agree, and while I suspect that the UI is not something Zen wants to completely redesign, the idea of having the Williams (and other licenses) group into the current scheme will soon grow unwieldy as table numbers continue to expand.
The physics settings have been "officially" documented in posts here and in interviews and press releases, however, as you state, this info does need to be readily available to the end user in the game itself. And in a perfect world, I am hoping along with the physics being defined within the UI, to also have some other table setup tweaks. Like changing rubber elasticity and post rubber removal, so on and so forth. It would be nice to have a random button that alters slope, bumper force, and flipper torque to give us some additional replayability as many of these tables will be turned-over quickly and become tedious and boring after "mastering" them.
But I disagree about needing to know the physics settings on video replays, you are watching a snapshot of a specific player, not a repeatable walkthrough, and since there are random elements in the Classic physics, no two games will ever be 100% the same, even if executed identically (much like real world pinball). You should be able to instantly notice the difference between Standard and Classic as the ball speed is so much faster, and while videos of both modes may help you with learning the ruleset and some strategy, I think people will soon realize that highscores and the leaderboards are not of much value in the Classic modes (much like in real world pinball).
FX3 (classic mode) is incredibly similar in every drain , speed and ball movement.
Of course there is still something to tweak, and of course every real table plays differently. The captive ball in FX3 gives back too much(almost always) a dead ball drain in the center, where the real one is quite more dynamic. (minute 14;00)
For the rest IMO these tables are the best of the best recreations to ever grace a computer simulation; SO, SO much better than everything existed before.
https://www.youtube.com/watch?time_continue=31&v=60a_nKnEdUA
No, for example in Medieval Madness there are far fewer drains, but I'm surprised you are having problems with the easy physics, if you would say that for Fish Tales classic-tournament physics I would agree with you. Not that it is a bad thing though since you improve your skills and in general I prefer a short challenging game over an 1-hour chore.