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Also, there's something in White Water that feels extremely off. I would post it on bugs, but I feel that it is part of the new phyisics. Now, I'm from Argentina, so growing up it was impossible to play certain tables. I just never got to see them, nobody imported them. I never played Whitewater IRL, so maybe what I see as weird was a feature. But, when you attemp to go for the ramp that is called Insanity Falls, I think, but the ball doesnt have enough momentum to overcome the "valley" of the ramp, it gets dropped from there and it is a sure and almost unavoidable drain. I have tried nudging and other tricks, but I think there was only one time I succesfully avoided the drain. And this is not Nudge Simulator 2019, also. So, there's that.
As always, you guys rock and I'm in awe of the quality and variety of this game, which for me it's 91 games rolled into one. I love pinball (in Argentina we call pinball "flippers" xD) and FX, for me, captures the same feeling, with many many advantages. Keep doing what you do, I'll keep buying and playing your tables.
I didn't realize that I was not playing the Classic Single Player mode for Road Show. In Classic Mode (near arcade physics), the left ramp in roadshow is perfect!, but it is hard to get to the right ramp. The angle off of the left flipper is off. Do not know if it is due to the flipper physics. Also, ball doesn't trigger the inlane switch after a ramp shot that diverts to the left inlane.
In Regular Single Player Mode (Zen Physics), the ball is very spinny. If you do a dead bounce, the ball has a tendency to bounce to other flipper,then up and hit the bottom of the slingshot (or roll almost all the way up the slingshot), then ricochet wildly someplace else.
I'am totally agree with you... Flipper are not realistic.. EOS and bounce are only realistic when you see it over video..Really it's an illusion... I have real fish tales and Stargate.. it's not like PBFX3 vol4 physics
What makes it all slightly unrealistic is that some of these techniques are now easier than ever before.. I'd even say unrealistically easy (live catch) due to the amount of bounce and energy bleedoff from the new flipper physics.
The new direction is absolutely great but it is a bit exaggerated in my opinion.
By far the biggest problem is the new resistance on the rubber material, or then the spin of the balls. These quite often cause the ball to have unrealistic spins that suddenly stop all momentum. I hope Zen puts some time into fixing this part first and then perhaps dial down the new flipper features a tiny bit. I suspect this would bring it really close to reality,
But yeah, in general the new improvements have definitely improved the overall physics. This was the right direction. Now it just needs to be fine tuned and some bugs fixed.
These tables are modeled from tables that are actually in the Zen studio and have been set up to perform as if they are brand new right out of the crate. That being the case, they are very unforgiving with Classic Arcade and Tournament modes (as they should be), while the normal Single Player (Zen) mode provides a more manageable setup (not like real life) that allows you to get familiar with the ruleset and also use various power ups and passive bonuses.
While I know from experience you can't please all the people all the time, Zen has raised the bar with the accuracy of the physics as presented here while providing options for different level players. I'm sure they can (and will) fine tune things further as they have already demonstrated, but these tables in no way play as if they are poorly serviced and setup and/or worn out, and to suggest that tells me you probably haven't ever played a properly calibrated table before.
No it was not perfectly possible to do them, it was very hard and very random because of the very stiff "made of wood" flippers, and btw, seeing how you don't have a single score in the top 100 in any table of the previous Volumes (1,2,3) on tournament setup and arcade setup are you sure you are in the position to judge that?