Pinball FX3
Monster Bash performance issues
Hey everyone!

We heard you were reporting performance issues with the Monster Bash table. We made some changes, and would ask you to try them out, to see if they are working.

Right clicking onto Pinball FX3 and Going into Properties -> Betas will let you do so.

Enter "pinballfxbeta" and choose the pinballfx_beta option, so you can check out if it's working better now.

We appreciate any feedback you have on this topic!
< >
กำลังแสดง 1-15 จาก 19 ความเห็น
โพสต์ดั้งเดิมโดย jeno:
Hey everyone!

We heard you were reporting performance issues with the Monster Bash table. We made some changes, and would ask you to try them out, to see if they are working.

Right clicking onto Pinball FX3 and Going into Properties -> Betas will let you do so.

Enter "pinballfxbeta" and choose the pinballfx_beta option, so you can check out if it's working better now.

We appreciate any feedback you have on this topic!

No difference in views 1w, 3, 6, still framedrops from 60 to 45-48 (=stuttering) on MB trial table.
/added observation for extra info: View 1w with vsync off: 55fps (vs vsync on: 45-48fps)

View 7: 54 fps when the camera is on the upper area, 45 with FX visuals OFF!?

Views 1, 2, 4, 5, 8 are ΟΚ, locked 60fps.

All other tables Vol1-4 & Creatures trial table: no framedrops in every view.

Testbed: i7-7700HQ, 8GB RAM, GTX1050 2GB (dedicated) Drivers 441.08, W10 Home 64-bit v.1903 (build 18362.449) on a SSD.
in-game settings: 1920x1080 fullscreen, Vsync ON, reflections ON, 8xMSAA, Shadow Quality: High
nvidia additional settings: 8xAF, AA-mode: enhance, 8xAA, 8x (supersample) AA-transparency, Texture filtering - Anisotropic sample optimization: Off, Texture filtering - Negative LOD Bias: Clamp
แก้ไขล่าสุดโดย punchobastardo; 9 พ.ย. 2019 @ 7: 50am
8x MSAA is crazy for a GTX 1050. even more so if there's additional TRAA applied.

Perhaps Monster Bash is a little more intensive and breaking V-Sync (60Hz/fps) but I honestly think 4x MSAA is realistic for that GPU.
โพสต์ดั้งเดิมโดย Matt Beeching:
โพสต์ดั้งเดิมโดย punchobastardo:
No difference in views 1w, 3, 6, still framedrops from 60 to 45-48 (=stuttering) on MB trial table. View 7 54 fps when the camera is on the upper area, 45 with FX visuals OFF.
Views 1, 2, 4, 5, 8 are ΟΚ, locked 60fps.
All other tables Vol1-4 & Creatures trial table: no framedrops in every view.

Testbed: i7-7700HQ, 8GB RAM, GTX1050 2GB (dedicated) Drivers 441.08, W10 Home 64-bit v.1903 (build 18362.449)
in-game settings: 1920x1080 fullscreen, Vsync ON, reflections ON, 8xMSAA, Shadow Quality: High
nvidia additional settings: 8xAF, AA-mode: enhance, 8xAA, 8x (supersample) AA-transparency, Texture filtering - Anisotropic sample optimization: Off, Texture filtering - Negative LOD Bias: Clamp

8x MSAA is crazy for a GTX 1050. even more so if there's additional TRAA applied.

Perhaps Monster Bash is a little more intensive and breaking V-Sync (60Hz/fps) but I honestly think 4x MSAA is realistic for that GPU.

this is a test setup (see: testbed) meant to stress things to show bottlenecks and performance problems and where they occure, 8xMSAA is sufficient anyway. But that is not the problem nor is how a GTX1050 performs and which settings one should use, the problem is with that extreme setup only particular views of MB show stuttering problems while the others who don't differ that much like 4 (ok) to 3 (not ok), 1,2 (ok) to 1w (not ok) don't.
แก้ไขล่าสุดโดย punchobastardo; 8 พ.ย. 2019 @ 3: 20pm
Additionaly, with that extreme setup MB runs on 73fps with the GTX1050 in View 2, so I don't see why one should use just 4xMSAA and claiming 8xMSAA is crazy for the GTX1050 is a false unjustified assumption, as proven above.
แก้ไขล่าสุดโดย punchobastardo; 8 พ.ย. 2019 @ 1: 52pm
Specs/settings: i7 8700, 16gb ram, GTX 1060 6GB, 1920x1080 fullscreen, vysnc on, reflections on, 8x MSAA, shadow quality high.

View 2 and 8 seem to have improved and running stable at 144fps, until multiball where i'm still getting drops. Every other view still running in the 70-85fps range at all times.

I found dropping AA from 8x to 4x significantly increased overall performance and pretty much fixed the issue for me. Never had this problem on any other table so is there a problem or is monster bash really that much more demanding? I don't know.
Trial bug ist still present. When time is up after playing a Trial table you are shown the popup window asking you to buy the game. If you press Escape key on keyboard to close the popup window you are stuck. The popup goes away and you see the table with the Time is up text. You can only kill the game hitting Alt+F4 etc. There is no way to get back to any menu.

Bug confirmed by other users here and on discord.
แก้ไขล่าสุดโดย PinGizmo; 8 พ.ย. 2019 @ 2: 38pm
cabinet win 10 64bit. i7-3770k 3.50ghz. 8gb. gtx 1050 2gb.

MB is much better with msaa 0ff. laggy with msaa 4x and 8x. View 7 and 8 are not so well. Multiball has a bit lag too.

Cftbl works well with shadow low.
My system specs are:

i5 6500T @ 3.1GHz
8GB DDR4 @ 2133MHz
GTX 1060 6GB
Windows 10 64bit
32" 144Hz Freesync (g-sync active) playfield
22" 60Hz backglass (will soon be replaced by 24" 144Hz)
I use NvidiaInspector to limit the frames @ 120fps

Game settings:
1440x2560 (cabinet mode)
Fullscreen
Ball trails ON
Shadows HIGH
V-sync OFF
Reflections ON
4xMSAA
Views 1,1w and 2 are used.

I run PFX3 on 120fps (playfield is set on 120Hz).
MB tables did play @ 70-85fps before the beta.
With the beta it runs @ 85-100fps. So there's improvement! :steamhappy:

Compared to the AFM table, MB runs just a little worse. (AFM runs @ 95-110fps)
แก้ไขล่าสุดโดย Killerbee; 9 พ.ย. 2019 @ 6: 02am
This beta totally fixed the performance issues I had on my Dell XPS 15 (geforce 1050)
MB now runs just as smooth as any other table using v-sync on 60Hz TV.
Ball trails on
2xMSAA
Shadows High
and animations on, no problem.

So GREAT work ZenStudios.... please add this to your main release branch.
แก้ไขล่าสุดโดย Grandmaster Brust; 10 พ.ย. 2019 @ 7: 30am
Note to ZenStudios, is it also possible to do these performance fixes on Creature of the black lagoon table? It is also struggling with FPS with MSAA on..
Could the performance issue be specific to NVidia hardware? I'm on a very old i5 and an RX 570 4gb and I play both tables locked at 75 fps on 4x MSAA and high shadows.
Did you guys updated the monster pack or something? i used the beta last saturday, that was nice but not perfect. But today it's better then ever :)
Hey everyone!

Thanks for all your feedback on this topic.
During the weekend, finish any game you have in progress, as there's going to be an update coming out on Monday, that'll make you lose any saved game on the table.

Thank you for your patience!
I went from 70 fps to over 100 fps with the beta, so good job on the changes.

This is on an RX580 @ 4k with no AA. But now I can turn AA back on and still hold 60fps to match my TV.
แก้ไขล่าสุดโดย Moose.; 17 พ.ย. 2019 @ 12: 32pm
Akos  [ผู้พัฒนา] 18 พ.ย. 2019 @ 6: 38am 
New table should be released now to the game.

Thanks for reporting the issue!
< >
กำลังแสดง 1-15 จาก 19 ความเห็น
ต่อหน้า: 1530 50

วันที่โพสต์: 8 พ.ย. 2019 @ 6: 21am
โพสต์: 19