Pinball FX3

Pinball FX3

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Akos  [geliştirici] 29 Eyl 2017 @ 6:03
Bug report megathread
Hi everyone,

this a centralized bug report thread, please submit them here in the future.

Edit:(thanks ragefifty50 for the suggestion!)

Please include the following:

1.) bugs inside the tables themselves:

- which table were you playing
- what game you were playing (Classic, Challenges, Tournament, Matchup etc)
- what mode was running (multiball, main mode, minigame etc)
- what happened

2.) Bugs in the game/interface:

- where did it happen (in options, game mode, collection screen, at startup)
- what happened
- pc specs
- any error text, if available



Thanks!
En son Akos tarafından düzenlendi; 29 Eyl 2017 @ 6:35
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1,916 yorumdan 721 ile 735 arası gösteriliyor
İlk olarak lamarax tarafından gönderildi:
İlk olarak russian_martian tarafından gönderildi:
on Black Rose (may be on other tables too) sounds from zenified visuals mode (sounds of Black Rose swinging her sword) are heard even you turn off zenified toys/animations - very annoying.

This has been already reported above. Switch "Zenified" overlay on and off again as a temporary workaround.
ah, yeah, MB mean same thing probably, but i'm not sure switching helped, will try again
En son russian_martian tarafından düzenlendi; 4 Ara 2018 @ 10:18
İlk olarak lamarax tarafından gönderildi:
They were reset with the update for Vol. 1 tables. After selecting your preferred view once again for each table, it stays remembered.

Is there a quick way to select the default camera, other than, during play, change it to the preferred camera?
I would like to set everything to 1. :)

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I experienced a bug with Black Rose. I did a 5 minute challenge, but... it ended halfway.
Instead of keep throwing balls back, when I lost a ball, it calculated the bonuses (like in regular play) and it ended my match.

---

On Party Zone, also on 5 minute challenge, you have to launch each ball manually after you lose them. I don't know if it's by design, but I believe in all other tables, on the 5 minute challenge mode, the balls (besides the first) are launched automatically, and not manually.
En son JCB tarafından düzenlendi; 4 Ara 2018 @ 15:27
On Black Rose and Junkyard, the camera won't look at the plunger when the action camera is off. This makes it really hard to gauge how far the plunger is being pulled.
Playing Trial Game of Attack From Mars (looks and sounds fantastic!). Got the "time is up" notice. Reflexively hit Esc to Exit. The Purchase prompt disappeared and the game was "locked" at the time is up notice. Nothing else happened until I alt-tabbed and closed the game. Shouldn't Esc automatically close everything, not just the purchase prompt?
İlk olarak jackaho tarafından gönderildi:
Playing Trial Game of Attack From Mars (looks and sounds fantastic!). Got the "time is up" notice. Reflexively hit Esc to Exit. The Purchase prompt disappeared and the game was "locked" at the time is up notice. Nothing else happened until I alt-tabbed and closed the game. Shouldn't Esc automatically close everything, not just the purchase prompt?

This is a long-term issue but definitely worth raising again.
someone posted this on youtube - death save on Black Rose
https://www.youtube.com/watch?v=Bu05rewwqSY
Some issues with the GI lighting on the 2nd pack:

* All 3 tables don't have dimming effects at all, unlike what is seen on the first pack. Thankfully I have the Operator Menus on Pinball Arcade to prove that.

AFM: Inlane plastics don't turn off at all -- they just remain on.
* Example of GI dimming: Lower the shield of a flying saucer, starting Multiball, and earning an Extra Ball.
https://youtu.be/xri-ffVoPqo?t=6m46s

Black Rose:
* Example of GI dimming: Load a ball into the cannon, or sink a ship.
https://youtu.be/LkcvirbQ2Fw?t=8m47s

Party Zone: Check the red set of GI as well for dimming effects.
* Example of GI dimming: Start Laff Attack, make an Ozone ramp during single ball, start/collect the Big Bang, start the Robotic Comic feature.
https://youtu.be/PqsDhVX7utQ?t=7m22s
Table music cutting out - High Speed 2 / Party Zone
On very rare occasions the table background music will cut out. the music resumes if you trigger a feature or drain the ball. There's no reliable reproduction but player inputs can bypass a trigger point or confuse the ROM.

Possible causes are:
- Revving the speedometer in High Speed 2 with the flippers prior to launch.
- Underpowered launches on Party Zone which return the ball to the plunger.
- button mashing the flippers and plunger after a drain (or is that just me?)
En son Matt Beeching tarafından düzenlendi; 5 Ara 2018 @ 11:03
İlk olarak Matt Beeching tarafından gönderildi:
Table music cutting out - High Speed 2 / Party Zone
On very rare occasions the table background music will cut out. the music resumes if you trigger a feature or drain the ball. There's no reliable reproduction but player inputs can bypass a trigger point or confuse the ROM.

Possible causes are:
- Revving the speedometer in High Speed 2 with the flippers prior to launch.
- Underpowered launches on Party Zone which return the ball to the plunger.
- button mashing the flippers and plunger after a drain (or is that just me?)
happened to me too on Party Zone
Two items with Junkyard:

1. DMD is very dim during Magic Bus
2. Had a weird multiball. Started it like normal but all lights on the table were out except the arrow by the crane. All lights remained out after multiball ended.They came back on after hitting the DOG ramp.
I was playing Attack From Mars single player, I was using rewind and it crashed to desktop.
Update, Just had the same rewind crash playing Fish Tales.
En son Poppy Levell tarafından düzenlendi; 8 Ara 2018 @ 19:17
I've also been playing AFM using rewind and the rewind seemed to be running really slow like it took two thirds of the guage to rewind the ball back to a safe place whereas on other tables the same amount of movement would take much less - the actual movement of the ball rewinding was really slow too.
Playing Attack From Mars in regular play (using Zen physics).

During the Inauguration after beating Rule The Universe where it displays the time and date of beating it, the time is correct but the month and date are off.

https://steamcommunity.com/sharedfiles/filedetails/?id=1587335667
Getaway: High Speed II
- Single player mode (Non-classic)
- Launch the ball with Williams visual extras enabled
- Immediately disable visual extras (while ball has flames)
- You now have permanent flaming ball until it goes out :BronzeOrb:

This can be also replicated when the ball is in super charger with flames and turning visuals off.
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