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There is also a button on my rig to do that...but using external means of upscaling is NOT what a game in todays age SHOULD need, nor is it optimal. It's rather like telling someone with a black and white photo album to pick some crayons and paint it themselves. The result will never be as good as native support.
-> The console players get the full deal. ----> Why don't we?
Ok, I now understand the way you put it and appreciate it, plus I am sorry if I appeared to be somewhat rude.
On the other hand I had hoped that maybe some developer might have a quick look inside this thread and just state whether the game internally works with surround sound, or if the playstation just upscales a game internal stereo signal.
I am aware that there are many games that do not have a surround option in their respective audio menus, but automatically use the windows settings.
For example Assassins Creed Origins works like that, but there I can just turn my back to a random person speaking and instantly hear whether the sound comes from the rear speakers or not, a test that does ONLY WORK WITH TRUE SURROUND instead of upscaling (correct me if I'm wrong with this).
Obviously there is no such test for a pinball game, so I'd figure it'd be quick and easy just to ask someone who's worked for the game if an internal surround audio system has been intended or not.
A real pinball table might not give any sounds coming from the rear, but obviously from both left and right and the front, so I don't think it's that stupid an idea.
I don't think they made any changes to the audio handling in-game, So I would guess it is a case of the audio being upsampled by the console. (I dont recall anything being said about surround sound, just some years back that the older table got updated to stereo.)
I'd imagine if you enable upscaling in the audio driver, it would just upscale everything from stereo.
I don't think we have a dedicated 5.1 setting in the game right now, will bring this up.
Windows is definitely set-up to output 5.1...
Also how do you "Upscale" sound? That terminology only applies to resolutions and aspect ratios..
But be aware, an option that forces stereo sound into all 5 speakers is NOT the same as having an audio option that provides a proper 5.1 channel mix. A game as modern as FX3 should really have a proper 5.1 option in my opinion.
I can also force my audio receiver to output sound using all 5 speakers, but again this is not even close to the right way to do it... and it means I will need to switch my receiver settings when playing a game with a proper 5.1 mix.
Zen... please add a "Surround Sound" option into the game with a 5.1 mix!
So is there a way to have the Nvidia card re-encode the stereo signal and send it as 5.1? Or will WIndows do it?
Still not the right way, but it would work better for me... for now.
As mentioned above... the PS3/PS4 and other such consoles output games in 5.1 in Multi Channel PCM format... even if the game itself is only outputting stereo.
This has nothing to do with TVs or TV Speakers...
A Pinball table usually only has 2 speakers in stereo. (and sometimes a subwoofer), so any in-game sounds would just be stereo.
However the physical sounds of the ball rolling around and pops and flippers are mapped nearer to the player.
There are some trickeries that can be done to make sounds, sound like they are nearer, or even behind you, with just 2 speakers. (but usually requires good placement to be good)
If this was based on real pinball tables, they would just need to change how the generic ball sounds are mapped, but this is FX,, so that's not gonna work.
... phew it's too hot to make sense so I'll just stop here.