Pinball FX3

Pinball FX3

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Kung Fu Kai Sep 26, 2017 @ 5:18am
Frame rate issues
Anyone having some frame rate issues? I get some nasty stuttering every now and then.

Especially when I get a popup during gameplay.
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Showing 196-210 of 295 comments
Night Oct 5, 2017 @ 3:31am 
yes its useless

a patch is the only solution for fix the prblms...

patience...
Metheglin Oct 5, 2017 @ 5:00am 
Tried limiting fps, disabled geforce and steam overlay, running borderless windowed. Nothing seems to help.
Fujník Oct 5, 2017 @ 5:08am 
Game specific setting in Nvidia Inspector does not work for me, I had to set frame limit in global profile, just in case someone will try it
AdZHSV Oct 5, 2017 @ 5:17am 
Originally Posted by Fujnik, I Limited Frames with Nvidia Inspector, Actually in the Profiler. I set it Globally and can confirm that Jaws and many others are now playable. Not 100% Perfect, But much, much improved.

Cabinet Build, 42" Playfield, 19" DMD, 32" Backglass
System Specs :- E8400 C2D @3.00ghz, GTX 560ti (Playfield), GTS250 (DMD & Backglass)


Ingame : vSync On, 2x MSAA, Shadow Med, Reflections On.


Before changing Frame Limit to 70 & Pre-rendered frames to 1. Had trouble on Many Tables.


Note: I also have all popups disabled.


Worked for me, Thanks Fujnik.
Arthurius Oct 5, 2017 @ 8:57am 
@Fujnik Works for me too, stuterrs are much less visible, but Win 10 version is still better.
My classification with this trick:
Win 10 version 10/10
Steam version 8,5/10 (was 6/10)
XBox version 3/10

@Night-{Fr]. You should:
a) go to part 2 settings - Sync and Refresh, I use Frame Rate Limiter 65 fps (Frame Limiter v2), b) close Nvidia Inspector
c) launch Pinball FX3
Last edited by Arthurius; Oct 5, 2017 @ 8:57am
Night Oct 5, 2017 @ 9:15am 
no thanks

with v sync = input delay

Bendit Oct 5, 2017 @ 10:14am 
v-sync is kind of a must if you're playing portrait resolutions like I am. On landscape, you can get away with it off.
AdZHSV Oct 5, 2017 @ 1:22pm 
@-Night-(Fr)

Try setting Pre-Rendered frames to 1


This was an issue for me aswell, more so in PFX2, When I installed PFX3 this was the first setting I changed. When you set Vsync On, or Limit Frame rate pre-Rendering Frames causes input delay. This is because if you Pre-Render 3 frames in 60 FPS you see 1/20th of a sec input delay, or 5 Hundredths of a second. Therefore 5% of that sec is delayed.


Google Pre-Rendered frames, Much Discussion about input lag. It can also cause people to see what they explain as a micro stutter.

Last edited by AdZHSV; Oct 5, 2017 @ 1:34pm
SkyLynx Oct 5, 2017 @ 2:18pm 
Originally posted by AdZHSV:
@-Night-(Fr)

Try setting Pre-Rendered frames to 1


This was an issue for me aswell, more so in PFX2, When I installed PFX3 this was the first setting I changed. When you set Vsync On, or Limit Frame rate pre-Rendering Frames causes input delay. This is because if you Pre-Render 3 frames in 60 FPS you see 1/20th of a sec input delay, or 5 Hundredths of a second. Therefore 5% of that sec is delayed.


Google Pre-Rendered frames, Much Discussion about input lag. It can also cause people to see what they explain as a micro stutter.
Thank you for this info!!!
I can confirm that changing the pre-rendered frames value to 1 helps. It doesn't completely eliminate the stuttering on my machine but at least lessens the ill effects of it. This certainly made the game more enjoyable to me while waiting for a patch to completely fix things.

E: Spoke too soo. The help I got from this method seems to vary between tables. I got immense help from this method on Civil War table which was pretty much unplayable before, but after trying Age of Ultron table, it seems that I got no advantages at all from this.
Last edited by SkyLynx; Oct 5, 2017 @ 2:41pm
White Gemini Oct 5, 2017 @ 2:48pm 
Originally posted by Fujník:
So, finally found a solution! Runs silky smooth even in fullscreen and vsync. What I did was setting fps cap (Frame Rate Limiter) to 60 (or 65, same result) in Nvidia Inspector. Even tables that were totally unplayable before (Jaws...) are now flawless!
this works quite well i still get spikes when i get combos but that spike seems to happen just as i hit the ramp but theres is defintly an impovement over all , i used precision X to limit frame rate
AdZHSV Oct 6, 2017 @ 3:27am 
Update,


After changing settings Pre-Rendered Frames to 1, Enable Vsync in Game, Turned off all notifications and Character. I also installed RivaTuner Statistics Server after watching this video.


https://www.youtube.com/watch?v=4yeROJQR_qE


After Limiting FPS in Riva Tuner I get 100% lag free, Smooth as Silk provided that the game settings dont drop FPS to less than 60 FPS.


This is @1080x1920 (Playfield) in a Cabinet with 3 Screens using GTX560 TI fullscreen with a Core 2 Duo running at 3ghz. 4 gig Ram


Works for me anyway.......

Last edited by AdZHSV; Oct 6, 2017 @ 3:29am
Monsieur Nono Oct 6, 2017 @ 11:08am 
Originally posted by AdZHSV:
Update,


After changing settings Pre-Rendered Frames to 1, Enable Vsync in Game, Turned off all notifications and Character. I also installed RivaTuner Statistics Server after watching this video.


https://www.youtube.com/watch?v=4yeROJQR_qE


After Limiting FPS in Riva Tuner I get 100% lag free, Smooth as Silk provided that the game settings dont drop FPS to less than 60 FPS.


This is @1080x1920 (Playfield) in a Cabinet with 3 Screens using GTX560 TI fullscreen with a Core 2 Duo running at 3ghz. 4 gig Ram


Works for me anyway.......

Ok, this seems to work for some people, but really, i don't think we should have to tweak the system settings for a game that is supposed to have been tested through alpha and beta tests....
And Nvidia GPU are not rare, so the developpers should find another solution with a patch...

Bu thanks anyway
Bendit Oct 6, 2017 @ 12:27pm 
Yeah, I must admit that a 3d engine stuttering problem is so 1990's.
Flozem Oct 6, 2017 @ 2:23pm 
Lots of slowdown indeed...
Roman Kasperski Oct 6, 2017 @ 3:05pm 
A friend with an inferior system told me he has not the smallest problem. Seems to happen to many but not to all, what makes it even more mysterious.
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Date Posted: Sep 26, 2017 @ 5:18am
Posts: 295