Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At the moment I am engaged in the creation of a completely new physical model of the car, and collect feedback from players about the first part that the new would be better.
Congratz @Jerma is mad!
i try to port to macos, but I can't promise it'll be fast.
This is a completely new project, the idea of which is based on the reaction of players to this project.
This is a very early stage, but later I will definitely show the progress to the Outdrive players.
Also I will continue minor updates for outD, and probably I will be engaged in porting on mobile.
___
Make retrowawe great again! ;)
I heard you.
Now the stage of deep development of the new physics of the car, together with the support of the rudders and gamepads at a more flexible level.