Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Add a comfort/decoration meter that goes up as you decorate your bar, and provides more/better recruits when higher, so that there's incentive to have more than just a warehouse filled with chairs.
Hell, Do you even need booze to make the bar function? You should.
Do visitors pay for drinks? They should.
In other words >Bar only works as a recruiting tavern when stocked (fuelled) with some kind of alcohol, but while doing so it produces money as a byproduct.
"Okay, you need some long wooden boards."
"I survived three purges for this?"
Normally, I would agree with this 100%. However, in CE, especially in single player, money is pretty much worthless, so what you're proposing would be a really bad deal for the player.
If they ever make an actual in-game economy, then your suggestion would be good. Till then, no thanks.
Right?