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Aquilonian Elevator. 1270 coins. LOOKS like just a little over $10, right? But only if you have 70 or more coins in your balance before that purchase.
Otherwise, it's $20 because the $10 coin pack only has 1200 coins.
Pricing like that is massively disrespectful to the consumer, in my opinion. So I'm gonna spend my money on games that don't insult me in the process.
You can do that if you want. I ain't gonna say you're off in the head if you do. But I ain't gonna do it, and if you think berating anyone is gonna change any minds, then ♥♥♥♥ you too.
I appreciate the heroic effort here, but after years of this nonsense, I'm beginning to feel like I'm arguing with an actual baked potato every time one of these posters shows up.
items in a bundle, a more condensed building set or whatever. Hence the bazaar is bad value, I'm not gonna tell people how to spend their own money, but I can damn well determine how to spend my own.
And as mentioned above the coin to bundle ratio is pretty scummy, you may need to spend considerably more to get what ever you're after, or you end up with left over coins that isn't enough to buy anything, so you have to spend more yet again and the cycle repeats. I know plenty of people don't mind that, and they have more disposable income so It's not an issue for them. but that doesn't apply to everyone equally.
As for the battle pass, I didn't mind it too much but I won't miss it either to be perfectly honest, the challenges were tedious which is the feedback I've been giving for a while now, they totally missed the mark when it was redesigned last time, could have been much more interesting or curated to an actual set of engaging challenges. Another mark against it for me at least, it often felt like jumping through hoops just to get access to something I'd already payed for, which wasn't the best experience.
I know funcom needs to make money somehow, and I don't believe they should work for free either, but it's hard for me to justify purchasing on the bazaar over the traditional DLC model. I know I'm not the only one that feels that way, I want to support them, but I want good value for what I'm buying too.
I was not opposed to the old DLC system of $10 for the material that was provided, it appeared to me to be a reasonable price-point. Funcom appeared to be able to sustain development of the game on that model, evidenced by the game's updates from the end of EA in 2018 to the arrival of Age of Sorcery in 2022. And keep in mind, these game updates were still free to everyone.
With Age of Sorcery, the Battle Pass (BP) and Shop were introduced. The BP was the lesser of the two evils because it had a decent price-point, considering it could be renewed into perpetuity. However, the main drawbacks were that 1. the material had to be acquired over time and 2. the time-sensitive nature of the BP, which combined meant that the content that was paid for may not be received.
The Shop was more the direct successor to the old DLCs, so it merits a direct comparison. Shop items are broken down to be purchased piecemeal, but carry a higher price relative to the DLCs. My estimates from combining together Shop items into something that resembled a DLC cost approximately 3 to 4 times as much. Okay, I understand that inflation was bad, but that's a significant jump.
One of the popular arguments in defense of the Shop is that anyone who doesn't like the pricing must be poor (which you invoke). It's not really of much use to assert how wealthy or not random people on the internet are, but spending more than what you think something should be worth is a sure way to become poor very quickly. If the base game of Conan Exiles cost $150, is everyone who'd refuse simply poor, or do they have better sense than to pay that price?
The next is the argument that people who don't like the Shop simply 'want everything for free' (which you allude to). I'm not sure what adult on the planet needs the concept of being paid for work explained to them, but people advancing that strawman argument are caught in a false dichotomy: to either support whatever Funcom wants or to assume a ridiculous position. Apparently they have no memory or knowledge of the DLC system which preceded the BP / Shop, nor do they have an iota of imagination to conceive of the myriad of permutations that the monetization model could be, or that a game at some point should be left to rest. The people advancing this line are small-minded and easily-controlled, coincidentally the ideal customer for Funcom.
A third is the belief that the people who refuse to purchase Shop items must 'lack control'. It's a bit like watching an alcoholic chastise a teetotaler for drinking too much. Completely ass-backward and absolutely hilarious were it not for the fact that people have actually asserted this point.
The last is the appeal to hopelessness, that nothing can be done to change anything (which you put forward). A self-fulfilling prophecy promoted by those who have fully embraced the mentality of a slave.
The position against the Shop is to advocate for the self-interest of the customer, themselves. Though this interest is at its heart selfish (just as the pro-Shop position is also selfish), the fulfillment of that interest, receiving more for less, benefits all other customers, whether the people supporting the current system are oblivious to it or not.
I invoke the "You must be poor" simply because why else would the individuals care so much to kick up a fuss?, while I agree the battle pass you may not get everything you paid for if you don't play for a certain amount of time but at the time we got X multipliers instead of 3 challenges a week you had several months to just log in and complete that which allowed you to get all of it through admin commands something which many battle passes do not do.
I allude to "they must want everything for free" simply again they are complaining for something they would not otherwise get and there are certain individuals that are entitled to believing they should get such things simply just from owning the base game....... I mean at the start of age of war the devs simply said they needed money to keep the servers/content coming hence the bazaar and battle pass but before the removal of the multipliers as said above conan battle pass was much better than any other games out there still giving you the chance to get said stuff.
my confusion mainly arises as why bother complaining about something you will never change it's as useless and trying to make the american government make everything affordable to live on.
I mean I admit I bought a lot of stuff from dlc and bazaar simply because it looked good like the elevator set or the poitane knight or even the nemedian dog for its cage and the gibbet to save space
Yeah, I don't get the constant rage against the Battle Pass and Bazaar, or similar things in other games. If they were even like "Meh, this content is alright but it's not worth what they're charging for it, I think I'll pass." I'd totally understand. But these people act like the devs just personally peed in their breakfast cereal.
The part where I feel like they're snitching on themselves is when they're like "nobody wants / needs / asked for this" which really means "I don't like this, so nobody else should like it either." Or worse, they think this kind of shop should be illegal or something, or the company should be bullied into dropping a cosmetic shop that other players are still using and enjoying; just because they personally don't want to buy from it, even though nobody is forcing them to buy anything.
This is highly anti-consumerism on pieces of entertainment, locking content that's already bloating up hard drive space to never be used, locking building and cosmetic pieces that allows more fun and varried building and customization capabilities. And because of cutting out customizable opportunities, it would begin to discourage newcommers from playing because "Why would I want to play a game when I've forever missed pieces of content already?". It is artificial scarcity on a DIGITAL REPLICATABLE SOFTWARE.
As for the Bazaare, it's a pointless overinflated Store (A Store within a Video Game) with inconsistent price points, preying on builders and roleplayers to spent an inconsistent amounts of a SET PRICE virtual currency. They had a perfectly good system before with DLC's, priced at a fair value, yet the Bazaare is a complete downgrade, selling scraps worth of a DLC for a high random price, to encourage people to spend a little extra just to buy a small extra pieces for a build.
Let's not forget, the game is $40 Base/$10 Sale, with their whole complete collection being around $166 Base/$89 Sale, initially releasing without all of these pointless monitizations and anti-consumer FOMO garbage. On top of Funcom being owned by Tencent, having a negative reputation for turning perfectly fine games into glorified Shops and poor Community Communications.
So they should unlock the content and give it to you for free? is basically what you're saying because you have to squeeze pennies together (basically your words from what you said above), would you work for free? I mean they included everything in the base game while continuing updates for it for free because that's what is included anything extra (i.e cosmetics) require extra work.... from designing, modelling, ideas.
Yes the dlcs was nice it included building designs, skins pretty much it, but they also stated they needed extra money for you to keep playing to keep the servers up..... the question is if you want cosmetics then pay for it, if not then don't you literally have a choice you ain't missing out on much you can still do everything other people can do.
Normally people buy the special edition of games which is about $100 or they wait for sale for those that cannot afford to splash out a lot of money at once, but do you need all the dlcs? pick and choose and since you're struggling as you said then get one every so often.
Fomo sucks I get it and if you don't complete the battlepass which is most likely now (thanks funcom for removing modifiers.... jerks) then they should move it to store rotations
If you think all that's fine, then I think you're mistaken about who's lacking something upstairs.
• What feels better, paying outright for a piece of cosmetic or facing a challenging and fun sets of quests and powerful foes that rewards armors and weapons one can use for bragging rights.
• Are the game and DLC sales not enough to support? Do they not handle their money well? Based on the community reception of every update, it seems like the game is better off NOT being updated so stuff like Mods and Vanilla features wont break apart instantly for months. Nothing inherently wrong with still updating the game but it's based on HOW they handle it, and they've handled it mixed-ly.
• The DLC's are the only good exceptions as it's always available, has a Set and Discounted Price, doesn't Rotate around, and has plenty for a decent price point. Let alone they are mostly targeted towards builders and roleplayers, which I'd guess is a lot of players.
• The idea for Battle Pass contents to become a part of the Item shop rotation is the only middle ground that seems like a justifiable thing to do. Ensures that any contents in the game would be obtainable. Fallout 76 somewhat does this, with their battle pass contents eventually becoming available to earn in-game (Not without grinding for Golden Bools).
• It all boils down to principal; They already have DLC's but then make smaller assets and sell them for fake coins priced randomly to encourage extra spending, targeting people with bad spending habits. It's comparable to Loot Boxes and people with gambling troubles. Targeting peoples addictions and senses for profit, making them feel guilty yet unable to stop. It's a long term thing to think about. Video games should be fun on it's own, not predatory or greedy.
Meh idc either way Idc much for bragging most challenges require you to waste most of your time grinding just to complete a certain thing case in point Ark where you have to get really good dinos to fight the bosses and grind all the artifacts, if anything happens to the server or you die you've lost it.... if you pay for it you got it forever.. pretty much
No game sales and dlcs are not always enough to support according to google an average developer can make between 60-180k a year now imagine a whole team of that, then server costs
as for mods, I hate using mods simply because it takes away from the vanilla experience and then you have to rely on the authors to keep things up to date, not to have mod conflictions and much more, sure some mods are nice but I only go for minimal changes case in point skyrims fully immersion mod with 200 mods and then you want to add something to the side and it just becomes a mess finding out the problem etc etc
DLC sets are nice I can agree.
glad we agree on the middle ground, I hate grinding the golden bullions takes way too long but as you said some people like the braggin rights.
I mean if people have gambling issues then they need to seek help elsewhere.... there's always something that we all want whether it's a cool unneeded toaster, artwork, car/truck w.e floats your boat but manufacturers ain't going to stop making cooler things as for gaming being predatory/greedy that's just how the real world works unfortunately things should be a certain way but won't ever be that way...... everybody in the world craves money so everyone is going to do what they can to stay afloat and try to never go under.
As for they already have dlcs and make smaller things would you be happier if they was bundled in a dlc? a bunch of random things that you may not want? i.e pictish dancer clothes bundled with chessboard set and the gibbet? cause that's practically what you'll be seeing if they was bundled, sometimes ideas/designs doesn't come to someone straight away which is why they're made at a later date. but either way you'll still be spending money regardless.
I mean yes I'd love for conan to fix the bugs in their game but also players don't exactly help building 3 giant bases for 1 clan or 1 clan having boats with portals all over the map they all contribute to the issue,